I wonder if they will keep the Warlock's long uncharged melee range in D2.
If so, that would be pretty insane when coupled with an air evade.
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Well all the melees take 3 hits to kill now, so it hopefully won't be too much of a problem.
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Edited by iTHORNY: 6/16/2017 10:44:16 PMIf the melee range goes they should make up for it by making titan scrub charge not ohk. Or take a melee charge. Or both.