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Destiny

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5/18/2017 6:38:04 PM
6

Destiny 2 PVE

Looks pretty good on the face of it 😊
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#Destiny

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  • I hate pvp. Burn it to the ground

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    • So is it still Fireteams of 3? I was really hoping there was going to be more content for 4 player co-op. Didn't know they'd put it in PvP instead of PvE.

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    • The fact that snipers and shotguns are now in the same slot as rocket launchers and the new grenade launchers is kinda shit... Would've loved to run scout, shotgun, and grenade launcher.

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      • Yeah it's great until the douchebags who do PvP only cry and ruin our half of the game.

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        • Looks awesome

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        • Take a second look. Looks like re-ordering of weapon slots was intended to force primary v. primary encounters in PVP by effectively restricting you to two primaries, and a heavy weapon (specials and heavy lumped together). Basically, that means that we as PVE players will consistently take less DPS potential with us into PVE activities - all because PVP players cry when they get killed. And that is not even getting into the three subclasses. They've given them all roaming supers - but none seem really party-friendly in the way a defender bubble is, or a nightstalker's orb-making is, or the way sunsingers could increase your ability to chuck nades + spawn orbs. I don't see much synergy being developed between the classes other than chaining supers for kills. How is that going to play out in raids, where strategies often hinge on being able to deploy a bubble during a key phase for survivability or damage boost? Overall, to me it seems like it will be more of the same - perhaps more open world though - with quality of life changes for solos and casuals. I'm sure that'll get the miriads of solos and casuals excited, but as a Day 1 vet player of this game - I'm less than impressed.

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