No, you see, when you're an elite player, you're not supposed to die. At all. Nothing should kill you. Not even grenades, or TLW. So, we're all just supposed to wander around aimlessly, kinda like clay pigeons, so that the elite players can just kill us even easier. We should have nothing that can kill them. Not stickies, not shotguns, not snipers. Etc.
They're toxic. They've ruined a great game, or what had a lot of potential. All we can do is hope that the second game is none in the same, other than the title of the game. I hope it's a ground up revamp. It's needed. They also need to get a clue as to what "players" want, and not just streamers, sole pvp players, and trials tryhardians. I've never spent this amount of time on a game in my life. Others I've played though, make this one seem silly sometimes though. I understand that there will be tools (weapons, abilities) that are stand outs, but they shouldn't stand so far out, that other options seem almost ignorant to equip. Modern Warfare for example. A lot of people run the m16 with stopping power. It's consistent, and sucks to play against. However, I've beat that set-up many times, with weapons that will kill extremely quickly, or played to my weapons role better, instead of looking for the "best" of the best. In destiny, that isn't a thing. There's just performers, and then there's garbage. Like, 1v1, Palindrome vs Free Will, players of equal skill? The pali will win. The gunfight is almost one sided. Even trying to play around the fact that one has a lower impact, doesn't make up for the rate of fire difference. They messed this game up. Period.
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Then how become the majority of nerf posts come from noobs?
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I think that's a generalization you've established yourself. I won't say I haven't seen new guys talking about how OP something is, with only a few hours playing time. In the same sense, most of the topics that are seriously acknowledged, are from veteran or invested players, and well put together.
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Good point. Bungie is not going to listen to players that don't have credibility or are just whining. That's where Deej coming from by "Anecdotal" Since streamers and sweaties put the most time in their opinions are considered viable and vetted.
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For the most part. In the same sense though, I won't say all, but I have seen some top shelf players complaining about how easy something is to use and kill with, and it needs nerfed because it kills them too often. I mean come on, are we just supposed to walk around and be clay pigeons for the elite players? I don't think so. The top players are only a part of the recipe to the dish that you're supposed to be creating. I understand how frustrating it can be to be continually slaughtered by the same weapon or ability over and over. That should not, however call for a nerf to the thing that is becoming dominant. That's just using the numbers you have presented, and not theorizing at all as to what the consequences could be should you nerf this, or nerf that. I've yet to see any real "game breaking" abilities or weapons, post year 1, that have offered up a logical explanation as to the current state of PvP in Destiny. Short of, it's their game, and they do what they want, which I guess, ultimately, it is. Year 1 Vex was a monster and the nerf was justified. Pocket Infinity was a little broken and the nerf was justified. Some say Sunbreakers, and I agree, but others don't. Suros, should have been the foundation they built on. It had a quick TTK, and performed like a primary should. Instead, blanket nerf on auto rifles. Which have never recovered, and we plundered into this downward spiral and rotating meta idea they came up with. Personally, I haven't struggled in any of the expansions, nerfs, etc, and have remained about the same throughout the entirety of Destiny in pvp. Not an all star player, but even I, do not currently enjoy Crucible as much as I did even during the Thorn meta.