[b][u]Relic Warfare:[/u][/b]
Everyone spawns in, and it gives you the option of a Hive sword, Vault shield, or tomb husk. All relic bearers gain an effect: archaic shielding-the bearer is immune to non-relic damage. Dropping your relic destabilizes the shield, automatically killing you.
General changes:
-Dropping the Vault shield no longer wipes the team
-Supercharge timer increased by 25 seconds
-Grenades are disabled
-Relic melee abilities have massive aim assist and lunge
[b]Tomb husks:[/b]
-When you hold a tomb husk, agility is maxed out and sprint cooldown is removed
-Wheb you press the shoot button/trigger, you slam the tomb husk on the enemy's skull, instantly killing them. This ability has a ready-up timer (like how you cannot use the shield for a split second after you slam it down)
-Melee charge timer is decreased when tomb husk is held
-Melees are now faster than meleeing with sword and shield
-Tomb husk's super: throw it. When it lands, it detonates like a rift bomb. One reappears in your hands after the super is consumed.
-Tomb husk super damage calculated to OHK through Hive sword shield
[b]Hive sword:[/b]
-Sword now has a blocking ability; blocked melees, trigger hits, and supers deal 2/3 damage-you can block three shots, then it has to recharge
-Recharge timer for shield set to 7 seconds
-Sword melee attack deals normal melee damage
-Sword trigger attack OHKs when it direct hits an enemy-AoE deals normal melee damage
-Sword ready-up timer increased to match time of Vault shield
-Sword super damage increased to still OHK when enemy is blocking
-While blocking, the bearer is slower, but not as slow as regular sword blocking. Bearer can move as fast as a jog.
-Sword super timer increased by 20 seconds, not 25
[b]Vault shield:[/b]
-Pressing the trigger while in midair no longer launches you to the ground for an AoE attack, it does the trigger attack you do on the ground, but it midair
-Trigger attack OHKs, but has a ready-up time
-Shield trigger attack timer decreased by .5 seconds compared to the tomb husk and sword trigger timers
-Melee attack slowed to the speed of the Hive sword attack
-Vault shield ability no longer creates a bubble; the shield encases only your Guardian, making him immune to all melee and trigger attacks for 2 seconds. After the shield is dropped, the Guardian takes 2/3 damage for 1 second. It has a 8 second cooldown. The Gaurdian cannot move while shielded, but can move during the 1 second on increased armor
-Vault shield can not be cancelled halfway through shielding to save some charge; cancalling the shield with time left still requires 5 seconds for a full recharge
-Vault super now has overpenetration
Tomb husks are the quickest of the two relics, sacrificing a shield for speed and quicker melee attacks.
Hive swords are a good balance, allowing some speed, and a boost with the sword swing, but do not swing as fast as the other relics. Their super is charged faster.
Vault shield is a slower and heavier attacking relic, although its OHK is faster charging. It is good for zone controlling for engaging multiple enemies.
Just a little idea I had. Let me know what you think or suggest any changes.
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Instead of tomb husk. SIVA charge would be better. If you make it non splash damage. You'd have an option of .. Ranged. Melee. Defensive.
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Cool idea
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I mean I like the idea but like there is no lore surrounding it the vex wouldn't just give you the VoG shield just to play with. And also it cannot escape from the vault because it is trapped in between time lines. And all of the game modes go along with different factions made by those factions
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Another silly gamemode: BULLETBALL Going to be an Olympic sport, called it! Every team spawns in the Tower near the table where is played BULLETBALL. You need to roll the ball in the other's hole and you need to shout "My Point!" when you make a point, or it doesn't count. It is a Tournament without a time limit, so the fun can go on for houuuuurs
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Why no Iron Lord Axes?
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Edited by Joe Poe Moe Foe: 4/28/2017 7:15:13 PMLately I've been thinking about an alternative to clash/control.... perhaps playing as one of the first four classes of enemies Fallen: play as a dreg or vandal Hive: play as thrall or acolyte Vex: play as goblin or hobgoblin Cabal: play as psion or legionary Each match chooses two classes at random to go up against each other and from there you choose from one of the two options from your team.
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What about the scotch cannons those would be fun
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Too long, only read heading, love it anyway
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Would you limit the amount of players on a team who could take a relic?
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As opposed to a Sillly new game mode, where our guardians just hang out by the dumpster behind the ruins of the tower, bitching about the Vanguard, WHILE THE VANGUARD ARE STANDING THERE. First Guardian to fill up their troll meter wins. All other players have Cayde-6 pee motor oil onto their boots, while maintaining strict eye contact.
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Any game mode without icebreakers is good in my book
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This idea is so stupid
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Sounds like a worse version of griffball
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But how a infected/zombies/dark/Taken guardian PvP mode? Once you get killed by a "dark" guardian you spawn in all blacked out and have just a sword no ability and no grenades. Only your sword. Blocking is only effective for three shots. All other normal guardians just have primaries. That's it. No grenades. No supers. No sidearm shenanigans or machine gun murderers.
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Fun fact, once your melee is fully charged, carrying a Tomb Husk and hitting someone with it will not get rid of it. You will have infinite melees.
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Bungie would never do it cause they lack any creativity anymore. sad.
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So heavy rounds would spawn bombs and then scorch cannons. But what if your relic was random and every kill you got gave you a three second count down until it switches to another random on?. Then getting a kill with every relic in one life, including bombs and cannons, would give you an axe that granted all buffs and wouldn't leave until you die?
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Add bombs....
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YES YES YES YES YES YES YES YES YES YES YES YES GIMMIE NOW!!
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[i]I wouldn't play it.[/i]
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-1 its terrible i didnt even have to read
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So just another clash game mode
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I got an idea, what about a game mode without grenades.... anyone? No. So nobody likes gunskill ? Godamm
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Edited by Bunny Skill: 4/26/2017 5:57:40 PM[quote][b][u]Relic Warfare:[/u][/b] Everyone spawns in, and it gives you the option of a Hive sword, Vault shield, or tomb husk. All relic bearers gain an effect: archaic shielding-the bearer is immune to non-relic damage. Dropping your relic destabilizes the shield, automatically killing you. General changes: -Dropping the Vault shield no longer wipes the team -Supercharge timer increased by 25 seconds -Grenades are disabled -Relic melee abilities have massive aim assist and lunge [b]Tomb husks:[/b] -When you hold a tomb husk, agility is maxed out and sprint cooldown is removed -Wheb you press the shoot button/trigger, you slam the tomb husk on the enemy's skull, instantly killing them. This ability has a ready-up timer (like how you cannot use the shield for a split second after you slam it down) -Melee charge timer is decreased when tomb husk is held -Melees are now faster than meleeing with sword and shield -Tomb husk's super: throw it. When it lands, it detonates like a rift bomb. One reappears in your hands after the super is consumed. -Tomb husk super damage calculated to OHK through Hive sword shield [b]Hive sword:[/b] -Sword now has a blocking ability; blocked melees, trigger hits, and supers deal 2/3 damage-you can block three shots, then it has to recharge -Recharge timer for shield set to 7 seconds -Sword melee attack deals normal melee damage -Sword trigger attack OHKs when it direct hits an enemy-AoE deals normal melee damage -Sword ready-up timer increased to match time of Vault shield -Sword super damage increased to still OHK when enemy is blocking -While blocking, the bearer is slower, but not as slow as regular sword blocking. Bearer can move as fast as a jog. -Sword super timer increased by 20 seconds, not 25 [b]Vault shield:[/b] -Pressing the trigger while in midair no longer launches you to the ground for an AoE attack, it does the trigger attack you do on the ground, but it midair -Trigger attack OHKs, but has a ready-up time -Shield trigger attack timer decreased by .5 seconds compared to the tomb husk and sword trigger timers -Melee attack slowed to the speed of the Hive sword attack -Vault shield ability no longer creates a bubble; the shield encases only your Guardian, making him immune to all melee and trigger attacks for 2 seconds. After the shield is dropped, the Guardian takes 2/3 damage for 1 second. It has a 8 second cooldown. The Gaurdian cannot move while shielded, but can move during the 1 second on increased armor -Vault shield can not be cancelled halfway through shielding to save some charge; cancalling the shield with time left still requires 5 seconds for a full recharge -Vault super now has overpenetration Tomb husks are the quickest of the two relics, sacrificing a shield for speed and quicker melee attacks. Hive swords are a good balance, allowing some speed, and a boost with the sword swing, but do not swing as fast as the other relics. Their super is charged faster. Vault shield is a slower and heavier attacking relic, although its OHK is faster charging. It is good for zone controlling for engaging multiple enemies. Just a little idea I had. Let me know what you think or suggest any changes.[/quote] Not happening bungie isn't going down the action sack road with destiny maybe in private matches
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I am not a game mode I am a god
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Sounds like a fun game mode. Let the chaos commence...