[b]DEVOURER[/b] v1.2
[quote]Light may run, but it will always be met by darkness...[/quote]
[b][i]GRENADE[/i][/b]
[b]Cloud 6[/b]: Summon a black cloud that poisons enemies and heals allies within it. Binds to L1/LB
([i]"Poisoning": DOT and decreased movement speed[/i])
([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i])
([i]Poisoned enemies gain Presence of the Devourer Debuff[/i])
[b]Vestige Mine[/b]: Explodes on enemy contact.. The Binds to L1/LB
([i]3.0 sec delay on contact[/i])
([i]Doesn't have area/splash damage[/i]*)
[b]Engulf Grenade[/b]: A singularity that slowly consumes grounded and airborne enemies. Binds to L1/LB
([i]Airborne enemies are sucked in faster and cannot escape[/i])
([i]Grounded enemies can slowly escape from it by sprinting, until it collapses[/i])
[b]MOVEMENT[/b]
[b]Glide[/b]: Double jump in mid-air to activate glide.
[b]Modifiers[/b]
[b]Focused Control[/b]: Upgrades Glide for better directional control while in mid-air.
[b]Focused Burst[/b]: Upgrades Glide to provide an initial burst of speed.
[b]Hover[/b]: Allows you to float and provides a burst when doubling jumping in mid-air.
([i]Cannot sprint[/i])
([b]Move faster than walking but slower than sprinting[/b])
([i]While moving you have increased reflexes and movement is more fluid[/i])
[b]SUPER ABILITY[/b] (Work in progress)
[b]Devour[/b]: Hold R2/RT to release the void from within. Binds to R1 and L1/RB and LB
([i]Rapidly drains health and Marks enemies by the Void[/i])
([i]Enemies attacked by Devour cannot regenerate health[/i])
([i]Enemy guardians can remove Mark of the Void by picking up orbs[/i])
([b]Enemy guardians can regenerate health by casting their super[/b])
([i]Behaves like Stormcaller[/i])
[b]Modifiers[/b]
[b]Disillusioned[/b]: Drains enemy guardian super energy and transfers it to your health. (Work in progress)
([i]Draining health is decreased by 75[/i]%)
([i]Enemy guardians cannot gain super energy[/i])
[b]Vampiric[/b]: Drains enemy health and shields, refilling super energy.
([i]Has the potential to have unlimited super[/i])
[b]Enlightened Exile[/b]: When supers cast, Mark of the Devourer is placed on all enemies and allies.
([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i])
([i]Your health cannot regenerate[/i])
[b]MELEE ABILITY[/b]
[b]Leech[/b]: Gives a small fraction of health over time from damage dealt by a fully charged melee attack.
[b]Modifiers[/b]
[b]Gorge[/b]: Steals a fraction of enemy Guardian Super Energy. When super is full, melee attacks steal all grenade energy instead.
[b]Breaker[/b]: When your melee is full it deactivates shields briefly.
([i]Once enemy is damaged with a deactivated shield, it wont reactivate[/i])
([i]Will not work on Ultra's[/i])
[b]Linger[/b]: Melee attacks do no base damage but leaves Presence of the Devourer, last until enemy guardians pick up orbs or cast super. Makes non-guardians flee
[b]ATTRIBUTE MODIFIERS[/b]
[b]Arcane Wisdom[/b]: Training focused on battle recovery and speed.
[b]Arcane Spirit[/b]: Training focused on battle recovery and toughness.
[b]Arcane Force[/b]: Training focused on toughness and speed.
[b]ABILITY MODIFIERS[/b]
[b]Hated[/b]: When health is low, stops close proximity ally heath regeneration while increasing movement and health regeneration by 60%.
([i]Health regen. will resume as soon as your health is 100%[/i])
[b]The Deal[/b]: When Super is cast, you gain weight of darkness and are marked by the void, granting brief invincibility.
(I[i]nvincibility lasts: 50% of total Super decay speed, equalling the Invincibility effect[/i])
[b]Medieval disease[/b]: Enemies damaged over time, spread mark of the devourer when in close proximity to their allies.
(Mark of the Devourer: Replaced by Presence of the Devourer.)
[b]ATTRIBUTE MODIFIERS[/b]
[b]Ancestral Order[/b]: Training focused on all attributes.
[b]Chaos Order[/b]: Training focused on speed.
[b]Divine Order[/b]: Training focused on toughness at all costs.
[b]ABILITY MODIFIERS[/b]
[b]The Void[/b]: Enemies that are consumed by the engulf grenade, are Torn Between Dimensions.
([i]They're briefly slowed and cannot attack, but can only be killed by supers[/i])
[b]Presence of the Devourer[/b]: Trades damage over time for no health regeneration for enemies damage by melee.
[b]Greater rift[/b]: Transforms the engulf grenade into a rift, allowing you to jump (teleport) to random areas in a given space. Closes on entering.
([i]Leaves a space time scar, allowing enemy guardians with full super to enter[/i])
Work in progress***
Will be updated... please leave suggestions if not then your opinions aren't valid.
Update: OP! OP! OP! Ill make sure to adjust it so its more realistic and for those of you who think it's actually cool it means a lot to hear your support!
Update 2: The ability modifiers have been altered to give a more realistic approach to the games current meta.
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While I really like this idea. It's really just screaming edge lord to me.