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Edited by Void7188: 12/12/2015 1:18:16 AM
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Devourer : New Warlock Subclass!!!!!!

[b]DEVOURER[/b] v1.2 [quote]Light may run, but it will always be met by darkness...[/quote] [b][i]GRENADE[/i][/b] [b]Cloud 6[/b]: Summon a black cloud that poisons enemies and heals allies within it. Binds to L1/LB ([i]"Poisoning": DOT and decreased movement speed[/i]) ([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i]) ([i]Poisoned enemies gain Presence of the Devourer Debuff[/i]) [b]Vestige Mine[/b]: Explodes on enemy contact.. The Binds to L1/LB ([i]3.0 sec delay on contact[/i]) ([i]Doesn't have area/splash damage[/i]*) [b]Engulf Grenade[/b]: A singularity that slowly consumes grounded and airborne enemies. Binds to L1/LB ([i]Airborne enemies are sucked in faster and cannot escape[/i]) ([i]Grounded enemies can slowly escape from it by sprinting, until it collapses[/i]) [b]MOVEMENT[/b] [b]Glide[/b]: Double jump in mid-air to activate glide. [b]Modifiers[/b] [b]Focused Control[/b]: Upgrades Glide for better directional control while in mid-air. [b]Focused Burst[/b]: Upgrades Glide to provide an initial burst of speed. [b]Hover[/b]: Allows you to float and provides a burst when doubling jumping in mid-air. ([i]Cannot sprint[/i]) ([b]Move faster than walking but slower than sprinting[/b]) ([i]While moving you have increased reflexes and movement is more fluid[/i]) [b]SUPER ABILITY[/b] (Work in progress) [b]Devour[/b]: Hold R2/RT to release the void from within. Binds to R1 and L1/RB and LB ([i]Rapidly drains health and Marks enemies by the Void[/i]) ([i]Enemies attacked by Devour cannot regenerate health[/i]) ([i]Enemy guardians can remove Mark of the Void by picking up orbs[/i]) ([b]Enemy guardians can regenerate health by casting their super[/b]) ([i]Behaves like Stormcaller[/i]) [b]Modifiers[/b] [b]Disillusioned[/b]: Drains enemy guardian super energy and transfers it to your health. (Work in progress) ([i]Draining health is decreased by 75[/i]%) ([i]Enemy guardians cannot gain super energy[/i]) [b]Vampiric[/b]: Drains enemy health and shields, refilling super energy. ([i]Has the potential to have unlimited super[/i]) [b]Enlightened Exile[/b]: When supers cast, Mark of the Devourer is placed on all enemies and allies. ([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i]) ([i]Your health cannot regenerate[/i]) [b]MELEE ABILITY[/b] [b]Leech[/b]: Gives a small fraction of health over time from damage dealt by a fully charged melee attack. [b]Modifiers[/b] [b]Gorge[/b]: Steals a fraction of enemy Guardian Super Energy. When super is full, melee attacks steal all grenade energy instead. [b]Breaker[/b]: When your melee is full it deactivates shields briefly. ([i]Once enemy is damaged with a deactivated shield, it wont reactivate[/i]) ([i]Will not work on Ultra's[/i]) [b]Linger[/b]: Melee attacks do no base damage but leaves Presence of the Devourer, last until enemy guardians pick up orbs or cast super. Makes non-guardians flee [b]ATTRIBUTE MODIFIERS[/b] [b]Arcane Wisdom[/b]: Training focused on battle recovery and speed. [b]Arcane Spirit[/b]: Training focused on battle recovery and toughness. [b]Arcane Force[/b]: Training focused on toughness and speed. [b]ABILITY MODIFIERS[/b] [b]Hated[/b]: When health is low, stops close proximity ally heath regeneration while increasing movement and health regeneration by 60%. ([i]Health regen. will resume as soon as your health is 100%[/i]) [b]The Deal[/b]: When Super is cast, you gain weight of darkness and are marked by the void, granting brief invincibility. (I[i]nvincibility lasts: 50% of total Super decay speed, equalling the Invincibility effect[/i]) [b]Medieval disease[/b]: Enemies damaged over time, spread mark of the devourer when in close proximity to their allies. (Mark of the Devourer: Replaced by Presence of the Devourer.) [b]ATTRIBUTE MODIFIERS[/b] [b]Ancestral Order[/b]: Training focused on all attributes. [b]Chaos Order[/b]: Training focused on speed. [b]Divine Order[/b]: Training focused on toughness at all costs. [b]ABILITY MODIFIERS[/b] [b]The Void[/b]: Enemies that are consumed by the engulf grenade, are Torn Between Dimensions. ([i]They're briefly slowed and cannot attack, but can only be killed by supers[/i]) [b]Presence of the Devourer[/b]: Trades damage over time for no health regeneration for enemies damage by melee. [b]Greater rift[/b]: Transforms the engulf grenade into a rift, allowing you to jump (teleport) to random areas in a given space. Closes on entering. ([i]Leaves a space time scar, allowing enemy guardians with full super to enter[/i]) Work in progress*** Will be updated... please leave suggestions if not then your opinions aren't valid. Update: OP! OP! OP! Ill make sure to adjust it so its more realistic and for those of you who think it's actually cool it means a lot to hear your support! Update 2: The ability modifiers have been altered to give a more realistic approach to the games current meta.

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