If you make high impacts a two headshot kill it would just shift from one archetype to the next. The only solution I've been able to think up is to modify the damage. Require three headshots at max damage from the mid archetype, 4 for the high rate of fire and one with two body shots for the high impact ones.
That seems to be an easy fast balance that should give you a reward for using a different type of hand cannon. Right now there is no reason to use the other types. They're just not efficient. Raise their efficiency by modifying all three types damage numbers and it should balance it out.
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This could work. I still think you would need range modification for the archetypes as well because even if you changed the values to the way you described, people would still almost exclusively go with the mid impact cannons due to their ability to max the range stat and fire faster than the high impacts. I like the idea though for sure.
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Yeah the range for the higher rate of fire ones would probably need to go up.
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Agreed. I think a combination of range buffs to low and high impact cannons and a small nerf to mid impact cannons to go with your prescribed damage mods would probably make for the best balance.
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