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originally posted in: Handcannon fix
4/8/2017 10:56:04 PM
4
If you make high impacts a two headshot kill it would just shift from one archetype to the next. The only solution I've been able to think up is to modify the damage. Require three headshots at max damage from the mid archetype, 4 for the high rate of fire and one with two body shots for the high impact ones. That seems to be an easy fast balance that should give you a reward for using a different type of hand cannon. Right now there is no reason to use the other types. They're just not efficient. Raise their efficiency by modifying all three types damage numbers and it should balance it out.
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