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4/8/2017 5:47:57 PM
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Bloom can be defeated... If you have the talent.
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  • Well how am i supposed to show my talent if i can't kill anything because my bullets disappear like a magic trick

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  • Edited by magburner: 4/10/2017 7:54:02 PM
    The talent IS defeating bloom, Besides, bloom and dissapearing bullets are two completely different mechanics. Bloom happens because you spam the trigger, dissapearing bullets are a function of your hand cannons' range. To remove bloom, learn how to shoot straight to remove dissapearing bullets, get closer to your target.

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  • I haven't had problems with it lately btw the bullets disappearing was a joke

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  • Or you have a god role... IMHO... [b]bloom is broken[/b] because it's tied directly to the range stats on the gun. That's a huge problem. You have identical guns but one has max range and because of that it's way more accurate even inside the effective range of the same weapon without range perks. Bungie screwed this up plain and simple. Their [b]bloom[/b] implementation [b]is broken[/b].

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  • I do not think that bloom is broken. I have almost 58% precision kills ratio in PvP with hand cannons (across 10,000+ kills). There must be something that I am, doing rioght, and you are doing wrong.

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  • And neither of us are the talented ones.

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  • Who cares if it can be beat or not. Luck shouldn't be a deciding factor in 1v1 engagements.

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  • That is the point though, bloom can be defeated, because it has nothing to do with luck. Bloom is a defined game mechanic, which might seem to be based on chance, but it only seems that way...

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  • Luck isint a talent. Its bs to close the skillgap

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  • If bloom is the difference in a gun fight then there wasn't much of a skill gap...

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  • Makes no sense, they put luck in to counter good players. Its stupid

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  • Good players and bad players are both affected. Good players would be disadvantaged to a lesser extent.

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  • Good players missing a shot that would still affect bad players is not counterable. Stop being stupid

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  • Good players would account for that possibility and not place themselves in a position that missing that shot would result in their death. Stop being stupid...

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  • God you are a idiot, thats called closing the skill gap, literally creating mechanic thats not worth the risk, as even you admitt

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  • That isn't closing the skill gap. The risk can be mitigated by player skill in several ways so if anything it widens the skill gap. You are one dense -blam!-er. Bloom is a function of timing. Seems like skill would factor into that. General position/tactics can mitigate negative repercussions of missing. Seems like skill factors into that. You act like bloom forces two players into an open range duel with fixed target acquisition. It's okay to just state that you don't like the mechanic without making poor arguments and acting like a dick head. Try taking a different approach next time.

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  • What timing? Since when does spamming a hand cannon require timing? Most pros simply spam it. All you need is one crit anyways. I'm fine with the spamming. Just remove unnecessary feature such as bloom so that your bullet actually goes where you aim it. If bungie is worried about hand cannons being op, they need to think about tweaking the weapons that have small ttk. Example: hand cannons require 33% crit shots to kill at its quickest ttk. Clever dragon pulse rifles requires 100% crit shots. This is partly where the imbalance lies. Hand cannons flinch opponents like crazy. Other weapons don't.

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  • Bloom is variable depending on RoF. Bungie could have just reduced the RoF and not implemented bloom but I think they were trying to make hand cannons be different than scout rifles. So they nerfed their range, left the RoF where it was so that closer ranges would would less impacted by bloom and let bloom further penalize long ranges. I'm not saying it was the right thing to do for the weapon but I get annoyed by people complaining that it is to address skill gap. Bungie could accomplish something similar by having stability bloom instead of accuracy bloom.

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  • Timing isint anywhere in rng bullets

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