Bungie,
Currently Hand Cannons are decent in PvE. Outside of the ammo economy, they're reliable enough. However, even when I use explosive rounds on a Byronic Hero / Imago Loop (81 Impact HC), I am having issues with killing Shanks in one shot at Vosik in the raid. They are inconsistent, but not enough to fuss over.
When you reduce the range by 3 meters, I am concerned that it will render my favorite weapon useless. I humbly implore you to consider adding a PvE damage buff of 10% to help mitigate the range reduction. I pick 10% because it sounds good, but I am sure there may be a better figure in mind.
Please consider this!
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For both PvP and PvE, I've always had an issue with how Bungie decided to change hand cannons from the start of TTK. Hand cannons are supposed to revolve around precision, but how are you supposed to supply such precision when you have a limited work space? Range is what makes it possible to kill bum rushers with shotguns. It's why things like Felwinter's Lie, powerful as it was, was kept in its place by weapons like Hawkmoon, Thorn and The Last Word. They offered consistent damage at fantastic range.