Im sure this post may have been done before, but I am just interested to see peoples views on this and possible ideas on future raids or alternatives.
I understand there are a lot of people who would like to see matchmaking implemented within raids and as a solo player for the most part I find myself stuck for an answer.
I have never done a raid myself as I have never come around to finding a fire team or joining purely because I'm not sure what to expect.
For the rewards you earn I find that gaining specific gear etc from a raid would be very rewarding which concludes keeping them exclusive and that adding them to other playlists would make it less worthwhile for the gear.
As for playing the raid it is best for communication between players due to the different challenging aspects of the game. If they were to include matchmaking it would be a little more chaotic without the communication and it would essentially prove unreasonable to add matchmaking.
So I suppose for the time being the raids are out of reach, but with Age of Triumph perhaps I'll come around to playing them.
[b]EDIT:[/b] Just to add from what I've seen so far, I reckon the best alternative is to have matchmaking, but it is mandatory to have game chat (to keep communication and playability) and that you are paired with guardians with similar stats or a light level requirement, this would -
1. solve the issue of any player from hopping in and out without mic or simply not participating in said activity properly
2. keep things flowing more easily without having to wait around in the forums etc for recruitment and this way we would have a more balanced matchmaking, still keeping the recruitment option for those who prefer that method.
In conclusion matchmaking with more defined hosting for effective playability of the raids.
So how would this work with Checkpoints?
What if there's more than 1 raid (never know, it could happen)?
Will the playerbase be split up too much given multiple checkpoints plus strikes, crucible (5-10 playlists and approx 30-40% of currently online players), patrol, story missions, and quests?
What happens when it can't find a full group?
These things need to be taken into account when you need 6 people for an activity.