Primary Weapons only. If you guys like it I can do other weapons and possibly armors.
Remember we want them to be fun yet not to OP. This is opinion if you feel something should be different I would love to hear it. Many minds is better then one. I just really hope bungle sees these things.
Zhalo Supercell: Increase the frequency of it's intrinsic perk "Zhalo Supercell"
Fabian Strategy: Slight Damage buff all around.
Hard Light: Reduce Screen shake
Suros Regime: Fine as is now. No changes.
Monte Carlo: Give it's signature perk a net melee dmg buff (will not stack with Striker overload but be equal to it)
First Curse: Change the First curse perk entirely to a 5% dmg increase to first opponent shot until you reload. Slight bump in stability and range to make up for removal of previous buffs gained from perk.
Ace of Spades: No changes
The Last Word: Pinpoint Hip Fire accuracy and the hip fire damage buff restored. (Damage falloff will keep this gun in check when hip firing) Remove ability to fan fire when ADS.
Hawkmoon: Increase stability by 10
No Time to Explain: Reduce muzzle flash. Change exotic perk to increase damage for consecutive precision shots hit. Will no longer return ammo to mag.
Bad Juju: No changes.
Red Death: Change archetype to high impact.
Boolean Gemini: 1 perk. One way or Another. Does what it does now but can trigger both at once.
Touch of Malice: No changes.
Jade rabbit: No changes
Tlaloc: No changes
Mida Multi Tool: No changes
Thorn: Range restored to pre Rise of Iron.
Khostov: Massive stat alterations for different mode calculations. Just so this gun can truly be anything you want it.
Outbreak Prime: No changes.
No Land Beyond: Remove reload glitch. On kill and activation of The Master perk reload (Bolt action speed is greatly increased and damage is buffed)
Universal Remote: Agility buff like Mida added.
Necrochasm: Increase explosion radius of Cursed thrall explosion.
Vex Mythoclast: More stability. Perhaps counterbalance active to make it's shot fly more consistently where you aim.
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You basically want the weapons you use to get the biggests buffs lmao just increase the range on hand cannons restore the green ammo back to normal it's bs really. Make fusions stand out again. Change the range on auto rifles back to year one when they were good. Leave pulse rifles alone but change red death to wear you can actually use it. And ffs makes shotguns a thing. Irl a shotgun has range on destiny you're better off knifing.
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The last word would turn into a bigger problem with both of the buffs. I just want it's hip fire back and if it could fire in semi ADS, it would become a little too good. I would LOVE if they made an option for semi fire, which gave more range, and an option for the original last word which gave it fan fire. The semi auto would have the hip fire extra damage but at a lower damage, while the fan fire would have less range but full damage with that perk active. And the first curse would still have a lot more range and the exotic perk is pretty neat already so it wouldn't be challenged by the semi last word
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How about we keep ammo for no time..
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Change reinforced to rifled on ace of spades
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Edited by GeorgetheWarlock: 3/20/2017 7:28:13 PMAnother thing for hard light. Give the ricochet bullets more aim assist and more damage the more they ricochet. Not only will the ricochet bullets actually hit more, they will actually do more damage. Something for suros Make the plus 2 agility perk an intrinsic perk and put high calibre rounds back in one of the perk options. ( it will be where the agility perk used to be.)
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Another thing to add to Thorn: - replace perfect balance with braced frame
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Vex mythoclast needs a massive reserve ammo buff for pve