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#Gaming

Edited by Tartan 118: 3/15/2017 11:19:30 PM
10

Is it just me or...?

I may have asked this before, and even linked to an article about it, but are there just way too many open-world games these days? I didn't even get into those kinds of games until 2011; a charming rogue by the name of Ezio seduced me into a rich, historical, memorable and fun Italy that was fun to traverse. I'd played open-world games before, but - excepting perhaps Crackdown 1 because who the -blam!- didn't have a laugh with that - I never really got into them that much. So yeah, in 2011 I picked up ACII for my January birthday, and fell in love. From there I picked up Brotherhood, I, and awaited Revelations. I got into (TESIV) Oblivion properly, having failed to enjoy it much initially in 2008, and grabbed Rockstar's Western opus RDRedemption. I utterly adored Skyrim and it became my game of the year. After that? Carried on with Assassin's Creed, absolutely loving IV but finding series-halting disappointment in the shambles of Unity, had an absolute blast with GTA V (after failing to enjoy IV). Probably won't include Destiny on this list, as I enjoyed it far more when structured rather than its lacklustre open world. Fallout 4 was better than its prequel. But not amazing, IMO. I picked up Shadow of Mordor in 2015, and here's where I started to notice a problem... Last year? I picked up Recore. I picked up Rise of the Tomb Raider. I picked up Forza Horizon 2. Haven't properly gotten into any of them. I have Horizon: Zero Dawn and I'm barely getting into that. I enjoy it when I start it but... Man, the systems they throw at you: inventory management, crafting, skill trees, levels, weapon modding, countless side quests and collectibles and all sorts of stuff on the map to investigate. Quantity is good, but man is it exhausting. I can't bring myself to play more than an hour or two at time for sheer volume of stuff that happens. So yeah. I feel a bit overwhelmed with the sheer volume of [i]one[/i] open-world game, and I have a ton that I might one day get through. Still haven't completed Fallout 4, FYI, and that's well over a year old at this point. Not getting the DLC at all. I have no plans to return to Shadow of Mordor, I'm done with it unless something changes. Like in 2010, when I wasn't into TES: very happy fans have a sequel, but it's not for me. Anyone else feeling like this? Starting to crave the simpler times of Halo, Half-Life, and ...well, even Doom 2016 had tons of shit to find on its labyrinthine maps, but it was in the structure of a linear shooter. Been replaying The Orange Box for my wind-down single-player sessions after adoring Overwatch non-stop since Hallowe'en, but I lost my copy of Portal 2 to my brother's ex, so there's still that. Also I should go back to the BioShock Collection where I'm halfway through BioShock 2, but nyeeeeeh pseudo-RPG elements that I'm not sure I can be bothered with, despite BioShock being a comfortably familiar IP to me. Some other less notable examples that I either quite liked or didn't really resonate with me as much as others: every Arkham game, Watch Dogs. This article I've found lists No Man's Sky, but I'm not convinced it's heavy on story-driven elements. Even if it is heavy on literal elements. Good one, Tarty.

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  • Does anyone know if recore is any good?

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  • Every game should be open world in my opinion. It's better with immersion if you're actually able to walk around the world the game puts you in instead of this specific hallway at this specific time for this specific reason. Not saying a game has to be open world to be good, but if definitely helps in my opinion

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  • Yeah, nowadays almost everyone wants games to have a big open world. If it doesn't that's apparently a design flaw. That would be fine if the worlds were memorable and worth exploring, but they're usually vast as an ocean but as deep as a puddle. I was worried that Nintendo was making Zelda an open world, but fortunately it proved my expectations wrong. Still, that's an outlier. I just feel that open-worlds are becoming the norm for most games, and devs usually don't compromise between open-worlds and fun gameplay or good stories. I'm sure there are some good ones out there, but the rest are good, imo. Linear games can still be fun also, but open-world games usually get more attention.

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    • I see where you're coming from. The open-worlds that are too similar are becoming stale, but the new ones feel too complex to learn. It's a strange place to be in, really.

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    • Personally, linear & semi-linear games tend to be better imo. Sure, open world is nice, but linear areas can have so much more detail put into them. Yharnam is a great example of this. While walking around an open world Yharnam would be cool, I can guarantee that the detail, and depth of the areas wouldn't be nearly as well don, but it's that detail that makes Yharnam such a fascinating place. Open world is fun. I loved being able to complete all the Hunter Trials, Longnecks, Cauldrons, and Shadow Weapons before even reaching Meridian on Horizon, but undoubtly the most fun I've had in the game were segments where they laid out a path to go during missions, or the fairly linear layout of Cauldrons. Well, whatever I suppose. Long as the game's fun. :3

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    • For the most part, most open world games follow the Ubisoft formula. People will deny that their favorite open world is different and try to come up with reason as to why it's "special". In reality said differences aren't special.

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      • Edited by shell: 3/16/2017 2:52:53 PM
        I do think there is too many open world games, but at least recently they have been a little more innovative or interesting. [spoiler]Specifically Horizen Zero Dawn, with it's beautiful and completely original setting.[/spoiler] The genre is over saturated, but there's a reason it's over saturated. That bieng said, I do miss linear platformers. Nothing really captures the pure fun of gaming like a platformer with good mechanics.

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        • Edited by Psyntifik: 3/15/2017 11:21:20 PM
          Honestly, like, 90% of the games you listed are the same copy/paste formula. No wonder you're bored. Open seems to be automatically good in people's eyes now - like it's the only way to play a game. I've seen people brush off amazing games simply because they're linear.

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          • For the most part, most open world games follow the Ubisoft formula. People will deny that their favorite open world is different and try to come up with reason as to why it's "special". In reality said differences aren't special.

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            • It's not the "open world" itself that's getting old, it's the same copy and pasted mechanics we've seen since Assassins Creed, or the "Ubisoft formula". If open world games could stray away from that, they wouldn't be as boring.

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