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#feedback

Edited by MmmmWhiteRain: 3/1/2017 8:30:40 PM
4

Thoughts on some changes

This is just some changes me and a buddy of mine we thought of for Destiny and/or Destiny 2. Sub-Classes: General: Potentially add up to 3 times the number of Perks for each Sub-Class thus allowing even more battle variety in PvE and PvP. This would make you think hard on if you want to rush an enemy since there would be so much variety you couldn't possibly guess what Perk set they are running on that particular Sub-Class. Sunsinger: To be honest we feel that Sunsinger doesn't really have the appropriate potential to hold the role of "support", but we believe a simple change could fix this. Removal of the perk Radiant Skin and changing it to something along the lines of "upon activation of Radiance all downed allies are revived." We feel this change could turn the Sunsinger into a support that it rightfully should be. Bladedancer: Changing the Perk "Vanish" into something that would generate a couple of holograms that would last for a short time and move on their own towards nearby enemies attacking them like a traditional Bladedancer would, but these holograms wont be able to deal damage as their primary purpose would be to startle enemies and cause them to panic and/or retreat. Thus allowing the original to sneak and strike as needed until Bladedancer runs out. Leveling: Now as much as everyone loves the Light Level grind we felt that the Light Level isn't a very useful system. Instead return just to a normal XP level system setting the cap to.....well whatever. The Light Level shouldn't be the determining factor in damage output and resistance, instead make it so that as your Light Level goes up (don't quite have an idea for that...so open to ideas there) every amount (20 give or take levels) it grants a slight increase to your luck when it comes to the glorious RNG. Thus with every amount you continuously gain more and more luck towards RNG giving up some wonderful goodies. Weapons: Alright, so to begin with the entire weapon roll system thing should be changed to be something similar to the weapon creation system of Borderlands. NOW in that since there are these factors: 1- Get rid of the large number of perks on weapons and grant them a couple of intrinsic perks that would be set to a weapons specific name or purpose 2- Give searching for weapon attachments that grant different perks and buffs (also some negatives) to the weapon it is equipped to, there should also be levels of attachments (i.e. Uncommon, Common, Rare, etc.) and only ONE exotic weapon attachment may be equipped to a weapon at a time. 3- Now have certain Exotics and/or Legendary's be dropped by certain named bosses or roaming enemies. There will NOT be a guarantee that said weapon WILL drop when that boss is killed, but instead only granting a chance (RNG...yay...). 4- This style of weapon generation system could add the possibility of an incredible amount pf weapon variation the Destiny Community is craving so there won't be a particular roll people always would run in PvP or PvE. Armor: The above mentioned changes could also be applied to the Armor rolls. A few intrinsic perks to a particular armor name and/or set, while also allowing for searching for attachments to equip to the armor pieces that would give perks, buffs, as well as negatives to really make people think about if THIS particular attachment is worth using or not. Load-out: Get rid of the classification or weapons (Primary and Special) and just give two "Primary" weapon slots that can hold any weapon type no matter the slot. Keep the third slot for Heavy obviously. Then take away any potential sandbox buffs to the Special category of weapons (snipers, shotguns, sidearms) and make those 3 be on a level of damage of slightly higher playing field with the regular Primaries. Now I can see the replies to this post now....and I'll already be sad....ish.....BUT anyway me and my buddies love the concept to the game that is Destiny and want the future games to be far better games than its first run and continue to become better each following game. Thank you to anyone who reads this and replies to this, I am open to any idea changes you may have or even some ideas you may have you want to throw into the mix. :D

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