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Edited by Dano2point0: 3/6/2017 3:50:14 PM
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Allow me a moment to play conspiracy theorist (fixes tinfoil hat). There is no way that the original change to all health regen perks was by accident. At some point the Sandbox team had a shift in thinking on how or what kind of role health regen was to play in the game. Hotfix 2.5.0.2 was an opportunity to gather information, perhaps for D2, and reexamine the role health regen has in Destiny. The +15-20% buff was simply a baseline or starting point to see how it impacted players. It was the minimum that it was going to be for any perk. If you want a clearer picture of how health regen works you collect a sample from various points to determine its overall effectiveness. Take Cauterize for example. - First trial=Full health regen on ability kill with no cooldown - Second trial= Full health regen on ability kill with 3 sec cooldown - Third trial (Current) = 15-20% health regen on ability kill with 3 sec cooldown - Fourth trial (Upcoming)= 58% health regen on ability kill with no cooldown The only explanation for these repeated changes, including under the pretense of collateral damage from changes to Hungering Blade, is that the Sandbox team is gathering multiple data points for future balancing efforts. If that's the case, just say it and be transparent about it.
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