There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes. [quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not. Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before. We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b] For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%) - Hungering Blade - Red Death - Lifesteal - Transfusion (we are also removing the cooldown) - Cauterize (we are also removing the cooldown) For all the rest, we will be reverting the change entirely - Suros Regime - No Backup Plans - Ward of Dawn cast - Apotheosis Veil - Embrace the Void[/quote] We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
Edited by Dano2point0: 3/6/2017 3:50:14 PMAllow me a moment to play conspiracy theorist (fixes tinfoil hat). There is no way that the original change to all health regen perks was by accident. At some point the Sandbox team had a shift in thinking on how or what kind of role health regen was to play in the game. Hotfix 184.108.40.206 was an opportunity to gather information, perhaps for D2, and reexamine the role health regen has in Destiny. The +15-20% buff was simply a baseline or starting point to see how it impacted players. It was the minimum that it was going to be for any perk. If you want a clearer picture of how health regen works you collect a sample from various points to determine its overall effectiveness. Take Cauterize for example. - First trial=Full health regen on ability kill with no cooldown - Second trial= Full health regen on ability kill with 3 sec cooldown - Third trial (Current) = 15-20% health regen on ability kill with 3 sec cooldown - Fourth trial (Upcoming)= 58% health regen on ability kill with no cooldown The only explanation for these repeated changes, including under the pretense of collateral damage from changes to Hungering Blade, is that the Sandbox team is gathering multiple data points for future balancing efforts. If that's the case, just say it and be transparent about it.