@bungie I think you should make some changes to trials.
I got this idea from someone else.
Remove all the boons, and make it so that it takes 9 wins and zero losses to go flawless.
If you get a loss the next win will remove that loss from your card.
How will this help the community, destiny, and trials?
More people will be able to go flawless yet it will still be difficult. If more people go flawless this will increase the number of players participating in trials and playing destiny in general.
This will also reduce the number of streamers, carries, and account recoveries that occur, because given enough time anyone could go flawless. This will also increase play time in destiny which is what bungie likes.
And I have another idea. In the 8th win of the card how about handing out a random year one trials weapon (still at year one light level and no elemental burn and none adept). This would give players even more incentive to play.
Also the special ammo loss on death needs a change. I suggest everyone spawns in with max special ammo in their secondary and NO special creates spawn EVER. That way you will have to ration your ammo, because once you are out you are out. Also switching weapons loses ammo.
Maybe change icebreaker to be like invective.
Where you regenerate the whole mag in 30 seconds and you can carry reserve ammo and pick up ammo like the invective. This would make icebreaker useful in all game modes yet it won't be a go to weapon once someone is out of ammo. Also remove the 'always spawn with ammo' perk on sidearms.
Edit: I put this in its own post.
https://www.bungie.net/en/Forum/Post/222823892/0/0
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