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Edited by Cozmo_BNG: 2/18/2017 8:14:41 PM
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Upcoming Health Regen Perk Corrections

There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes. [quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not. Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before. We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b] For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%) - Hungering Blade - Red Death - Lifesteal - Transfusion (we are also removing the cooldown) - Cauterize (we are also removing the cooldown) For all the rest, we will be reverting the change entirely - Suros Regime - No Backup Plans - Ward of Dawn cast - Apotheosis Veil - Embrace the Void[/quote] We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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  • Dear bungle. Thanks for the good times and the friends I have made. I have lots of fond memories. But time to go find a new adventure and a new destiny. You have shown that the only thing you want is to kill every bit of fun. The crucible was suppose to be a training ground for guardians not the be all and end all of the game. I feel for the players that got to the point of despair of shotguns, and specials, or the thousand different ways to get killed. I was never fond of the crucible only played it when the iron banner was on. My pet hate was walking round a corner and getting wasted by a level 5 guardian with the first shotgun he found. But you have broke my warlock (45 days in the making) my titan (50 days). All because you don’t like blade dancers (hunter 45 days). In year one when they where hated by everyone you did nothing, but now when you hardly see one you decide to correct a none existent problem. My suggestion of how to solve all your problems about imbalance. Make everyone fight on an equal level. Take away all weapons and scrap specials. Instead for primary weapons everyone should get a feather duster and for special weapons a water pistole. Hence doing away with anyone getting heart. Ether that or pleas put the game back to how it was. Just take shotguns out of the crucible until you can fix the way that there used. And leave the rest as it was.

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