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Edited by Cozmo_BNG: 2/18/2017 8:14:41 PM
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Upcoming Health Regen Perk Corrections

There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes. [quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not. Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before. We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b] For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%) - Hungering Blade - Red Death - Lifesteal - Transfusion (we are also removing the cooldown) - Cauterize (we are also removing the cooldown) For all the rest, we will be reverting the change entirely - Suros Regime - No Backup Plans - Ward of Dawn cast - Apotheosis Veil - Embrace the Void[/quote] We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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  • It's always exciting to hear new updates are addressing problems that come up in the new sandbox. Still, I feel quite a few go without mention. Problems I believe, narrows the variety of toys guardians can play around with. Caused by the loss of all special on death or the start of a new round. Sure, you can drink from a cup with a hole in it. But, a cup that is whole just makes sense. And there are not very many cups w/o holes. More or less, It's a huge inconvenience you have a choice in. First off the snipers. I'm going to explain some scenarios involving a guardian named Barrett, and the dilemmas he faces in the update 2.5.0.2. So maybe if some sniper rifles in the secondary slot could be limited to retaining ammo, in proportion to your inventory stat. Also the flinch factor of the No Land Beyond was mentioned. The flinch on secondary sniper rifles isn't their only disadvantage. And the No Land is not the only alternative to special ammo loss. But why change a gun that never had problems before special ammo was made a scarcity? if you want people to be able to use a variety of guns, then reverse what made those guns unusable. it might even be something as simple as ammo crates spawn at the beginning of every round in elim. //Here are some points I'd like mention about the No Land's advantages\\ 1.) primare slot sniper rifle - always have ammo without repercussion - picking up ammo from kills, assists, or crates. - can be paired with sidearms(never losing your ammo) - a great hybrid able to gun down rushers with ease, and pick off scout rifles. 2.) iron sights - broad view when aim down sights - scope-equivalent magnification - [b]THEY'RE IRON SIGHTS[/b]? - [b]shot is [i]always[/i] centered.[/b] - a precision indicator appears as a red dot when you're aimed at a precision shot. - ability to hit a head shot under extreme flinch. - explosive rounds, high caliber rounds, no matter. I would love to snipe without worrying about which crate spawns in next with whichever sniper I choose. Like the LDR that took me months to get that roll on. If shotguns were dominating in kills buff some primaries, and lower the respawn ammo reserves. Losing all special takes out the fun. The fun I had on my friends hunter. A meta that's limited to sidearms and 2 viable snipers is not fun. Moderation is the key to balance. [u]Barrett is an average Guardian of the light. Hunter Gunslinger by choice, a sniper by birth. He's don many a great thing. He's halted the efforts of a time-ruling, inter-dimensional hive mind to mechanize our solar system with a knife flip. Banished an ascendant slug prince doing a moonwalk. Even hit a temperr on a pirate machine god, flipping his switch for good. Yet, his career is far from over. He dreams of challenge far greater than any ascendant slug or pirate god. He dreams of passing the trials of Osiris, to engrave his mark in the hall of legends. Carefully seeking and wisely chosen, assembles a team. Now, it's time for his arsenal. He recently picked up a Y-09 Longbow Synthesis from Lord Shax, falling in love with the way it handles and thinking [i]"It'll be no sweat hitting clips with this!"[/i]. feared and prepared, he stands ready for the test of his life. The map is first light, perfect for keeping his distance. Him and his team flew in fast ready to take charge. He holds back, his mates pushing cap point. Identifying a hostile watching their cross, he takes breath, scopes in and knocks the cap off that hostile, but was too late. He got both of his mates. Fractions of a second later a round flies by his head. Barrett quickly aims, takes a shot, and slides to cover in the nick of time. Downing a second enemy. Amidst reloading his Y-09 the final hostile appeared. Injured and caught of guard, instinctively Barrett drops the half loaded mag, points his sniper barrel pulls the trigger and pulls out his knife. Before he could take another, his now faceless attacker drops to the ground. Round win Bravo team. Runs and grabs a the closest ammo crate in preparation of round 2. Swoosh! Flash! Bravo team spawns in. Checking his reserves he's astonished to find his custom raku chest plate lacked the ammunition he just placed in it. Frantically Barrett goes to check his longbow for ammo, but before he could pull back the mag release gets shot in the head.[/u]

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