Here's an idea: Balance PvE and PvP separately. As a PvE Bladedancer... Yes, despite the shit your encounter designers pull. You should probably hire better encounter designers, another free tip from me to you. What's the going rate for a consultant at Bungie any-way? Back on track: As a PvE Bladedancer I've grown more than weary of the constant "balancing". And no, the patch of gimmickry did not improve the situation to any significant enough degree to off set the endless stream of adjustments in an effort to "balance" PvP. It only cemented the go to choices as the go to choices for PvE. The game-play has become worse with every new patch. I used to be able to melee bosses with my melee focused sub-class because I had a decent amount of damage reduction while my super was active. I used to be able to go fast and was mobile, blinking from left to right without any cool down or UI shenanigans. But who am I kidding, you neither will read this, nor does the development team to have any care or clue about PvE players. I mean, how long have we being waiting for a fix for the Sword ammo bug?
Disregarded..... Makes too much sense! lol