There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes. [quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not. Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before. We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b] For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%) - Hungering Blade - Red Death - Lifesteal - Transfusion (we are also removing the cooldown) - Cauterize (we are also removing the cooldown) For all the rest, we will be reverting the change entirely - Suros Regime - No Backup Plans - Ward of Dawn cast - Apotheosis Veil - Embrace the Void[/quote] We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
Hearing Josh hamrick talk about nerfs makes the other nerfs make so much sense. He probably got killed in a super once with a 1k stare so he nerfed it. He probably got killed by a throwing knife one time while he was losing a match so he was mad. He probably ran into a tripmine even though it is easier to see than lights on a runway. Someone probably killed him in year one with red death and got their health back and he was mad so now he continues to nerf it. He probably got beat by blink in year one so he nerfed it because the idea of blink seems like it would be tough to beat. (He would know it's far from OP if he played the game)