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Destiny

Discuss all things Destiny.
Edited by Obi Wan Macaroni: 2/24/2017 6:19:26 PM
91

Just focus on PvE in Destiny 2 (+ Idea thread)

Please make Destiny 2 a large PvE game with lots of exploration, secrets and challenges to encounter. That is all i ask and want. Make every adventure unique by putting in random boss spawns and challenging events while exploring the planets with friends. It would also be cool if there are large PvE sections, where constant large battles between species take place. The battles end with a huge boss (as huge as oryx or the HALO-scarab) that large groups of guardians can defeat. Nearly all topics on the forums are about crucible or trials. It shows that the pvp part of the game truly make players forget what kind of game Destiny (and hopefully Destiny 2) should be; An online Rpg/Mmo with vast explorable worlds and environments full with challenges and secrets. See that mountain in the distance over there? You can go there! [quote][i][b]NOTE: I am not saying that crucible must be removed. [/b][/i][/quote] I am sure you can pull this off Bungie! More ideas from the community are in the IDEA-EDIT section and the comments! __________________________________________________________________________________________________________________ [quote][u]EDIT: If you have great ideas to improve the PVE-experience in Destiny 2, post them in the comments below. I would love to hear your ideas! [/u][/quote] [b]IDEA-EDIT: [/b]It would be cool if you were able to enter old golden-age buildings and face the challanges that wait inside (tougher enemies). One could think of them as some kind of dungeons that are found in patrol/exploration mode. [b]IDEA-EDIT: Great idea from zxBEASTKILLERxz:[/b] [b]This is so EPIC!!![/b] On destiny 2 they should remove the enemy scaling to your level and add in PvE sections (maybe 50 player servers that you can choose from orbit) where the enemy will spawn for large scale wars in large areas (rotating between enemy species), these wars would last for around 30 mins every hour with waves of enemies getting higher in level and stronger as time goes by (with only those at the highes level managing to reach the final waves) with a large scale boss like those from current raids at the end of the final wave (around the 25 min point) [spoiler]Imagine entering a large wasteland where constant battle goes on. Ships coming in and out, dropping large numbers of enemies and a large boss at the end (As large as the Scarab from HALO or evel larger).[/spoiler] [b]IDEA-EDIT: Here is a link to a post from [u]Boi Harper[/u], who shows more ideas! Keep them coming![/b] https://www.bungie.net/en/Forum/Post/221168274/0/0/1 It was too much to copy, so i think the link is better ;) [b]IDEA-EDIT: Here is a list of good ideas from [u]Onyx Guard! [/u] Thanks dude![/b] Classes that actually feel different by starting from their own build rather than the same base model with different jumps and grenades for all three classes. (Look at Fall of Cybertron as an example). Progressive loot drops instead of a system that has your level being held back by your gear. (End the triple fold rng on every item). Customizable weapons and armor that you can build from the ground up. This includes things like short bursts of melee increase enhancements, melee augmentations like spiked knuckles, hologram projectors, temporary radar jammers, jump packs to provide an extra brush after your original double jump, under-barrel shotguns, multiple barrels on a weapon, magazine couplers to allow for a faster reload on every other swap, reactive armor add ons that better protect you from explosions,.... so on and so forth. Usable Bayonets! as melee overrides: -Standard for a powerful, ranged lunge. -Laser/elemental to strip shields or apply burns. -Underbarrel bursting (hold melee to use) for a small but high powered knock-back aoe ground pound or one big hit before a longer cooling phase. -Chainsaw to shred unshielded flesh and make me giggle in the thrall pit. Team focused abilities like the ability to heal others and share ammo and energy. Real goals that grant rewards or incentive to strive for rather than endless rng for all events. (Like how getting 6000 multiplayer kills with a specific weapon in Gears 3 grants you the onyx skin for that weapon). [b]IDEA-EDIT: Amazing idea by[u] SILVER![/u] Put this in! [/b] They should make an event that occurs once a month in which the fallen breach the city. During this time, the city will be a playable area and as a playerbase, you'll have to flush the fallen out of the city. You'll have objectives like defending and escorting civilians to safety, deactivating weapons, exterminating high priority targets. Completing objectives adds a progression bar until it reaches 100%. The event will last a week and rewards exclusive end game gear. If the playerbase reaches 100% and defeats the fallen, everyone who participated get a reward. If the playerbase does not complete it before it ends, the fallen just retreat and we get no reward. This is highly unlikely but it would be a cool thing for the community to work together. Tldr: An event that would make the community work together to complete. [b]IDEA-EDIT: 2 cool ideas by [u]KHALIDEN[/u]. Check them out. [/b] _________________________________________________ Anyone who has played any of the mass effect games will surely remember the codex, an in game encyclopedia of all of the games lore that is not spoken. I think that destiny 2 should incorporate something similar to this. The grimoire cards in destiny are not necessarily a bad idea, they are just pulled off horribly, in destiny 2, there should be a way to access all of the grimoire cards in-game. Basically just take the organization of the cards not and put an inventory-accessible book tab where you can read them, without ever having to leave the game. _________________________________________________ It's a bit lengthy so there's a TL:DR at the bottom. In destiny, subclasses and class items are really the only things that make the classes different from one another. So my idea for destiny two is to add another item to diversify them a bit more. Instead of having an artifact unlocked at max level, or a ghost shell for defense, add in another special type of class item. Maybe they could make ghost shells into a cosmetic item like shaders, and put the perks usually found in them onto these items instead. The idea here is fairly unique. There would be only one of each items. Granted to you at your first visit to the tower of whatever it will be in destiny 2. These items are granted to you when meeting characters like the vanguard. Each class has their own and you would speak with them often to receive quests and other things. These items are not affected by subclass, players would still have the choices of subclasses and perks like usual, while these items worked like a class skill tree, granting you new powers and abilities that you would keep forever, and possibly change in the end game, resetting all your perks. These are my ideas for what the items would be. None would do the same thing, all classes would have entirely different abilities. Hunters have their cloaks, but more than that, they have their knives. What if in destiny 2 you could customize your knife and your skill with using it. Hunters are meant to be stealthy, so what if they added stealth kills to the game, exclusive to hunters? There would be perks that allow you to be invisible to the enemy, and be able to silently take them out without detection. You could also increase the damage and speed if melee attacks, or perhaps another branch of this tree would allow you to throw the knife and/or carry multiple knives for throwing that regenerate over time. Warlocks are supposed to be Destiny's equivalent to most RPGs mages. But they don't always feel that way. Perhaps in destiny 2, they could add an item for warlocks, perhaps a book or tome of sorts, that would give them an additional ability that makes them feel more wizard-like. Like a power other than grenades or melee that actually feels like space magic. Maybe something similar to mass effects biotic abilities? Titans have some pretty unique abilities. From being able to shoulder charge, put up defender bubbles, and be a juggernaut. But they always have high armor. This skill tree would allow you to access these types of abilities as a class power, always having access to them, no matter what your subclass is. This means you can have a juggernaut sunbreaker, and a shoulder charging defender, or whatever subclasses are available in destiny two. (I don't know what item this would be) As I said, these would always be active, but can't be switched like a subclass node can be. Making these important decisions that you will be stuck with, at least for a while, that is. Perhaps once a month or so you can reset your entire tree and start over. But keep your subclasses the same. I think that doing something like this would greatly increase the diversity between classes, making each one feel more unique, other than having different jumps, melee, supers, and grenades. You would still have warlock bonds, titan marks, and hunter cloaks, for all of your cosmetic pleasure. TL:DR, give every class a separate item that acts as a skill tree that grants new, special abilities that only certain classes can use. To further class diversity while keeping subclasses. [u][/u]
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  • if keeping ALL pvp out of destiny 2 makes it a monthly subscription based game, all i can say is.... SHUT UP AND TAKE MY MONEY !!!!!!!! i swear i would throw so much money at the screen if this happens, and order the highest most premium subscription as a THANK YOU to bungie #PVEplayersmatter #removethecrucible

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