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Edited by kellen100: 2/20/2017 9:47:45 PM
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Opinions on Sidearm usage. Please share!

Edit: I could NOT BE ANY HAPPIER WITH THIS POST. We've been top 5 trending for several hours. Lots of opinions and conversations flowing. Salt has been kept at a wonderfully low level. I love when the community can come together and really talk things out. This is what destiny needs, and I'm so thankful and proud of every one here for being so passionate about the game we all love! GGs everyone. [WARNING: OPINIONATED WALL OF TEXT INBOUND, Please feel free to skip and share opinions as you like] So, lets talk about the sidearm, and it's overbearing presence in the crucible. First off I'd like to state the obvious fact that sidearms are NOT OP and were quite rare before the update, aside from nlb users, and our dear friends TrueVanguard and Kjhovey. Their TTK's range from a minimum of .6 to a maximum of .96 dependant on archetype and headshots landed. As impressive as that sounds their range holds them in a balanced position as powerful short ranged duelers, meant for back up and shotgun countering purposes, and work exactly as they should. Now, and this is only my opinion, the distaste for sidearms at the moment isn't because of their power, it's simply that the ammo economy forces us into using them. A sidearm has the ability to over power any primary with ease, within its optimal range. When you have no special, being a common occurrence in the current state of things, you are simply at a disadvantage to a sidearm user. Ammo persists, more ammo is reimbursed on respawn if empty, and as it seems all this points to MORE slaying potential. This forces many into a position of "use this or do worse." Did you enjoy being an aggressive sniper, despite the horrid nerfs? A shotty warrior maybe? Maybe you were that elusive fusion main who loves to go for crazy plan c swaps, or cross map people with a saladins. Maybe you feel upset that your aggressive playstyles were almost taken from you entirely, especially in the 6v6 playlist. You have every right to be. Because forcing someone into a style of gameplay they don't enjoy IS NOT BALANCE. It is a lazy and unprofessional attempt to stir the pot. Bad move bungie. You may have forced primary fights, but you've removed a large portion of the fun for many.

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  • Bungies goal was never to encourage primary encounters. They've always wanted sidearm to be relevant. It just took them forever to make it possible. When HoW dropped they thought the introduction of a new weapon type would be enough to merit use. Didn't really happen. In TTK they brought in more sidearms, gave them a buff and nerfed shotguns. During a livestream they even said something along the lines of "sidearms being a thing". Still didn't work. They THEN nerfed special ammo crates(less crates around maps) during the lifespan of TTK going onto CoE and talking about how sidearm ammo wasn't affected. This didn't work either and people just did the sidearm/icebreaker swap to get around that. Then we got more nerfs to particular special weapons before RoI. Shotguns and Snipers still going strong and sidearms STILL in the backburner. This past update was the last straw. They COMPLETELY knew what they were doing by overnerfing special ammo again. They wanted sidearms to "be a thing" since the beginning. I mean, you have to commend their effort. When Bungie wants something done, they keep on trucking. Even if it takes 2 years, they'll get it done. If only they put that much effort into balancing ALL weapons in general instead of trying to make one class of weapons stronger. Lol

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