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Edited by KushMcPiffinton: 2/20/2017 2:23:49 PM
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More people used the Suros in pvp than the Red Death... up until this year when pulse rifles became the meta. And suros unlike the red has the damage multiplier when zoomed. I would gladly take that extra damage multiplier on the red death and the possibility of a health regeneration over just a regeneration with no damage multiplier . Id get a lot more kills that way quicker so I can run away and not worry about my health at all YEAR 1 was all about autos and exotic hand cannons YEAR 2 scouts YEAR 3 Pulse Rifles
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  • Edited by j8p8w8: 2/20/2017 6:06:10 PM
    Year Two was about Scouts? - Mida Multi Tool (just one Scout) - Nirwens Mercy pre-Christmas 2015 (8% damage nerf) - 7 Impact Pulse Rifles; Hawksaw, PDX-45 & Bad Juju - Doctrine of Passing - Arminius-D - Some Grasp of Maloks (no Skeleton Keys/shit rolls kept it under control) - God Roll anti-Bloom Handcannons just like Year Three - 1000-Yard Stare - LDR 5001 (April Update) - Longbow Synthesis (April Update) - Conspiracy Theory-D - Party Crasher (April Update)

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  • Huh? Red Death is a Pulse, Suros an AR. Of course they have different Perks. First: Suros only was used more when is was OP back at the beginning of the game. After its nerf, next to no one used it for nearly 2 years. Second: Red Death has a 1,5x Crit Multipier, Suros has 1,3x. Also, Focused Fire slowers the Rate of Fire. You cannot compare those too guns at all. Third: The only thing you can compare is the health after a kill. Red Death gives you health on every kill, Suros only on 1/4 or 1/5 kills. Either give Suros also health on every kill or reduce the chance for health on Red Death also. Only then you can give both guns the same health perk.

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  • Edited by KushMcPiffinton: 2/20/2017 3:28:19 PM
    The nature of the health perk is the same... and the crit multiplier between pulse rifles and ARs are incomparable. Thats like comparing the range or rate of fire between an AR and a Pulse, totally different between the two classes of weapons. And I don't believe 1.5 is correct. I think I was getting 24 or 26 body shots and 30 for headrest on a red death. Could be wrong tho, since my memory is foggy and I haven't used it since the update. I get what your saying with the health regeneration, but the nature of them is the same... gradual full health. What the suros makes up for in not a guaranteed regeneration it makes up for in addition damage at a slower rate of speed. The only reason people don't use Suros now is because bungie nerfed autos out of existence ( like how pulse rifles were year one, no1 used them, all my friends made fun of me for using a pulse rifle year one)

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