All the problems you are referring to are the result of three things.
1. Bungie wanting the Crucible to play like Halo but not understanding that you can't do that unless the game is designed like Halo.
2. But since they allowed people to bring their own weapons in and choose when to fight with them this forced them to have to do one of two things
A. Allow primary weapons to kill fast enough to properly balance them versus specials. They refuse to do this because it will result in a game that plays very different from Halo. Or...
B. Remove special ammo from the game entirely and basically back engineer Halos design by depriving players of choice like in Halo. Which is what they tried to do with this patch, by taking away people's special ammo.
But...
3. People will always choose the most lethal option available to them. Otherwise they give away a competitive edge to the player who does. Since the game offers several ways to workaround this---sidearms, Ice Breaker, Invective, NLB, and UR---how this patch was going to play out and what meta it would produce was easily predictable.
...and that we're going to get one that is even more unidimensional and boring that the previous one. Different. But one that will get stale even faster.
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