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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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  • @cozmo23 "What does everyone think about the Special ammo changes specific to Trials of Osiris?" [url]https://twitter.com/Cozmo23/status/832744091871956992[/url] Gonna go out on a limb and said it's not working as intended. Prob need to work out a system where you spawn with 1 mag of special and a max of 1.5-2 once picked up (Potentially less for shotguns, more for snipers and fusions.) There needs to be a penalty for dying though. Perhaps you start each round with the 1 mag, and if you die, you lose it all until you pick some up. I think that would be a great compromise. Keeps special, special. You have to be smart and if you play it fast and loose, you pay the price. It prevents people from focusing on guns that exploit special ammo changes like NLB, IB, UR, & Invective because you will have special, but not enough to only use it - and you can lose it all for overly aggressive play. Also, sidearms need to continue to spawn with ammo but they need to keep a mag on res within a round. The ammo needs to reset after a round just like other guns and not stack. Plus, from what I've seen today, not having special makes roaming supers unstoppable unless challenged by another. (Pop roaming super at the start of a round and there is almost no way to counter it before special spawns.)

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