Ok to start off with,
Good weapon balance (in my opinion) but i reckon that the Special ammo changes were a bit overboard so was the quickdraw nerf...
Suggestions: Make it that after you die with special ammo,
1. Shotguns get 3 bullets in the magazine, whether you had more or less ammo
2. Snipers get 4 bullets in the magazine, whether you had more or less ammo
3. Fusions get the normal sized mag for it's gun, only because you have to pre-fire, whether you had more or less ammo
4. Sidearms should get 2 magazines worth of shots, whether you had more or less ammo
Bladedancer: if you nerf it's quickdraw ability you should've at least put in a perk to compensate (like speed reloading).
Also can you please make the lightning/spike grenade show how far it can actually damage you from.
Snipers: Just return the mid-high impact snipers precision damage to 417 and leave the bodyshot damage the same.
No Land Beyond: When the gun sights bounces can you actually make the shot to to where it's showing
Skorri's: either make it exotic for both weapons and armor or just make it PvE use only
Gimme your thoughts down below if you have something to say
English
-
Interesting Special Ammo ideas. I think giving ammo whether you had it or not would create more balanced gameplay, but would make ammo boxes much less important. It would also bring us back to weapon usage heavily weighted toward Special weapons, which kind of defeats the (assumed) purpose of the ammo nerf. Even so, I think it's a cool idea. Absolutely Skorri should not be in PvP. Making it count as your one exotic armor piece would be an interesting spin, but I think people would just switch back and forth like they do not. Skorri just doesn't belong in PvP, IMO -- at least not Trials. Can you explain the effect of your suggested Sniper changes? Also -- they should show the Spike the whole time it can deal damage. It can have a nasty invisible after effect for a few seconds.
-
Sniper's are in a bad spot because it flinches so much and doesnt 1 shot supers, so or they need to do is bump the damage back to 417 but have the bodyshot stay the smae
-
Ah yes. I understand now. I could go with this -- but only on high impact Snipers. There has to be a trade-off to being able to take down a Super with a single shot.
-
I reckon if mid-high snipers were to one shot supers they can reduce the aim assist by 5-10 maybe, but not to sure
-
I completely agree. Don't completely lose special ammo just have way less. That way it's something to be used wisely instead of literally running around with nothing but a shotgun out.
-
bungie is clueless . how do they not understand these things?