JavaScript is required to use Bungie.net

Forums

originally posted in: Hotfix 2.5.0.2 Feedback
2/18/2017 12:53:56 AM
3
@cozmo23 "What does everyone think about the Special ammo changes specific to Trials of Osiris?" [url]https://twitter.com/Cozmo23/status/832744091871956992[/url] Gonna go out on a limb and said it's not working as intended. Prob need to work out a system where you spawn with 1 mag of special and a max of 1.5-2 once picked up (Potentially less for shotguns, more for snipers and fusions.) There needs to be a penalty for dying though. Perhaps you start each round with the 1 mag, and if you die, you lose it all until you pick some up. I think that would be a great compromise. Keeps special, special. You have to be smart and if you play it fast and loose, you pay the price. It prevents people from focusing on guns that exploit special ammo changes like NLB, IB, UR, & Invective because you will have special, but not enough to only use it - and you can lose it all for overly aggressive play. Also, sidearms need to continue to spawn with ammo but they need to keep a mag on res within a round. The ammo needs to reset after a round just like other guns and not stack. Plus, from what I've seen today, not having special makes roaming supers unstoppable unless challenged by another. (Pop roaming super at the start of a round and there is almost no way to counter it before special spawns.)
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Wanted to clarify my previous post that you will always have 1 mag of special at the start of every round regardless of death in the previous round.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I read similar thoughts in some other posts. Would we even need Special ammo boxes in elimination?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • For the top tier of players, perhaps not. They most likely play fast and precise, so a mag of special would probably be enough to easily complete a round, but in my opinion, it would also depend on the type of special being used. For example, a shotgun is certainly more likely to get a kill per shot than something requiring more precision like a sniper or fusion rifle. For the shotgun wielding guardian, the initial mag might suffice, but they must succeed when using it or risk losing the ammo in that round. A sniper in comparison would be working from afar, taking shots in the distance, looking for that perfect opportunity to get a pick. For a vast majority of players, I don't think the initial mag of say 4 bullets would always be enough, they will definitely miss shots. Therefore, green would be needed. Since the snipers expose themselves to counter sniping, they run the risk of being picked off too. Given the more passive playstyle, they in theory and from my experience, also have a greater chance of being ressed by a teammate because they engaged the enemy from further away. They would then need a chance to regain special, once again stressing the need for special boxes, but always keeping the idea of managing ammo in their overall gameplay strategy. I believe these changes would promote an overall positive improvement to how trials is played. Guardians would have a more precise amount of ammo, an inventory that would be limited in capacity and vulnerable to complete loss - with the ability to regain the capacity depending on the strategy taken. Spawning with ammo would lessen campy play, but also reduce the ability to play special only. Guardians would have to manage ammo inventory or risk being caught with the ability to respond to other special weapons. The loss of all special would also encourage primary use by the very nature that upon res they wouldn't have any, and also promote primary use by encouraging guardians to engage each other at ranges that would not risk the loss of their special ammo in the first place. This change would also promote greater weapon variety - not simply exotic weapons that skirt the special ammo economy, because ammo would be available to them but in more limited quantities. Finally, the ammo changes would allow guardians to defend themselves when they need special the most - against roaming supers. Unless a team is highly coordinated in all phases of their game to teamshot a super, they will likely stand little chance. Spawning with a magazine will prevent a team from making an uncontested push with said roaming super at the beginning of a round - which is a major problem as the game stands currently.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon