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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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  • This patch is a mess. There were a lot of issues that were addressed, but a lot that was unnecessary. The Special Ammo economy changes were in the right spirit, but in conjunction with everything else (notably, changes to Shotguns and how they were used) it was a bit much. These changes would have been better to implement BEFORE hammering the two most used Special Weapon classes in the game. Also, I don't feel that it is fair to let someone using a Sidearm retain all of their ammo on death when other Specials retain nothing. The ammo granted by the Reserve Ammo trait should be plenty. Hand Cannons are now too powerful. Skilled players have no reason to use other Primaries. Palindrome's Vendor Roll (which many called a God Roll already) just became even better. I understand the intention. Hand Cannons haven't felt great to most players since being nerfed in 2.0, but with their exceptional time-to-kill, and now even more reliability at range, you have nudged them back into the Scout Rifle niche. Pulse Rifles seem to be more balanced across the board. High Impact variants are back to being a competitive option. Low Impact variants are less absurd. Overall, they are less frustrating to engage. Truth got hit way too hard. I don't use it, but the patch totally just neutered a weapon that many people loved. I'm not gonna say that it didn't deserve some sort of nerf, but damn. That's pretty clearly gonna halve the effectiveness of of one of the most popular weapons in the game, at the very least. As for the Hungering Blade nerf, it's just plain unacceptable. Releasing the patch with a known bug is unacceptable. Nerfing two Exotics into uselessness is unacceptable. The nerf wasn't needed immediately anyway. Maybe Bladedancer would have been overpowered without that nerf, but maybe not. Preemptively "fixing" that issue while breaking as much as was broken is ludicrous. I won't be playing much Destiny for a while now because of this.

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