There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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Edited by Jereme: 2/17/2017 8:28:44 PMWhat do you like? Every change in Hotfix 2.5.0.2... Best believe there are many of us that [i]wanted [/i]and are [b]enjoying [/b]every aspect of the sandbox changes. (Only exception are the changes that were unintentional, related to the health regen.) What do you hate? 1.) First and foremost, I really dislike the communities overreaction to this patch. The negatively is mind blowing, especially the profuse and abusive comments on every form of social media available. My opinion, but this hotfix was a big step in the right direction. Yes, the meta has changed, but adapt and overcome. It was ideally for the best. 2.) Autos are [b]still [/b][u]not competitive enough[/u], and it really bums me out. This was hyped up, and has been requested by the community since forever ago. Yes, they are more effective, but the stability, range, and damage, for every archetype are still in need of a buff. Another week down the road, their usage will go right back to where it was prior to this hotfix... use will be very limited. I am hoping you guys find a means to accurately buff them in the next patch/hotfix, rather than make us wait another 3, 6, or 12 months again. I personally won't be satisfied until I (we) can start using autos to compete in Trials of Osiris, or the Crucible in general. 3.) The most competitive and overly used Hunter class was left untouched, the Nightstalker class. I believe there is an imbalance that needs to be addressed. I have further detailed this at the end of my post. I'm not asking for nerfs per-say, but slight modifications. What do you think is good but could be better? -Special ammo lost upon death should affect sidearm users as well. Please, keep it consistent. -The Truth nerf is confusing to me, and most everyone else too. I could understand altering the ammo cap from 3 to 2, but taking it to 1 is bizarre. What would you change? 1.) As previously stated, I'd buff Auto Rifles (all archetypes) to finally be competitive in PvP. They aren't there yet, but pretty darn close. I'd also make this change much sooner, rather than keep the community waiting another 3-12 months... again. Let's get this done! 2.) The Hunter Nightstalker class is the most competitive sub-class, player statistics prove this. One of the most overly abused mechanics when users play as a Nightstalker is the combo-wombo, grenade plus smoke combo. I don't have a solution for it, but it deserves some attention. Possibly, tone down the slowed player movement when affected by the smoke toxin? 3.) I'll surely get hate for this by some, but once again in dealing with the Nightstalker sub-class the Shadestep is an overpowering ability. Nothing else comes close, and the Graviton Forfeit helmet allows the user to pair it with any other Hunter sub-class without sacrifice/limitations. I don't have a solution for this either, but it deserves some attention. *Just putting this out there, some did want a change to blink. I am one of them, and if we are being honest, its an incredibly minuscule modification to blink. Not nearly as damaging as most are making it out to be.