There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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[i]What do you like?[/i] I like that there are more Primary fights in general. I like that Hand Cannons finally feel consistent and have actual range drop-off to combat Hand Cannon sniping. I like that you attempted to make Auto Rifles and high-impact Pulse Rifles more usable. I like that Hi-Caliber Rounds got fixed. I like that Primaries got an in-air accuracy buff. I like that Flux/Magnetic grenades are now on equal footing with Fusions in terms of kill potential. I like the change to Shinobu's, I like the change to Juggernaut, I like the change to Stormcaller's melee range, and I [i]think[/i] I like the change to Truth to make it less of an obvious, no-brainer choice for your weapon exotic. I like that Throwing Knife finally does Solar damage. [i]What do you hate?[/i] The health regen changes, mostly. I think it was unprofessional and stupid to release a patch that broke so many things just because you wanted to change a single ability of a single subclass. I don't really care why it happened because that isn't something I should have to worry about, but it shouldn't have happened at all, full stop. This is the biggest issue with me with this patch and I think it needs to be addressed ASAP. I'm unclear why the changes to Max Armor health and Blink were done. A little sentence or two about what your intention's were when implementing these would have been nice. I hate that Bladedancer seems to have been crushed 4 different ways with this patch for seemingly no reason. [i]What do you think is good but could be better?[/i] The Special Ammo changes. You completely overlooked how it would affect Sidearms and I feel they'll immediately shoot to the top in terms of choice because you can stock ammo. I'd also like to see more changes to more exotics; far too many of them are worthless and have been worthless for ages. I'd like to see Auto Rifles get a bit more love, its a nice first step but ultimately not enough. They sit right in Hand Cannon range and the only way to properly win with an Auto Rifle against a Hand Cannon is for the Hand Cannon user to mess up. [i]What would you change?[/i] The Health regen changes, immediately. The way Special Ammo works with Sidearms if possible. The severity of the change to Quick Draw, or if nothing else, make the options other than Quick Draw more appealing in means other than nerfing Quick Draw.