There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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Edited by Silverback: 2/17/2017 5:44:52 PMI like all the primarie gun battles...Love seeing guns other than palindrome and clever dragon. It was nice to pull out my hopscotch pilgrim and put in some work with it and it actually feel viable. I dont like how the hungering blade adjustment inadvertantly changed every other health/ sheild gen perk across every class/ gun in the game. It affected those of us who mainly play PvE as well as PvP. I dont like that every single sandbox update affects PvE and PvP. The sandbox updates need to affect the two gamemodes separately. I know this may not be an option for D1. But please for the love of God separate PvE sandboxs from PvP in D2. Hand cannons are better, but by increasing the initial accuracy and increasing damage dropoff you have increased the need for perks rifled barrel in PvE and its a must have in PvP to be competitive. I have two very good hand cannons that are very inconsistant due to the abysmal range. So they sit in my vault. I would increase the base range on the low range hand cannons to at least 40 rather than the stock 20 they come with. I have a stolen pride that is rolled extremely well for the aksis encounter but it is inconsistant due to the max range stat which is limited to 49 even with rifled barrel. The 62 max range stat is gonna give the best result with minimum bloom. I would like to see the faster RoF hand cannons be able to get a little closer to the max range stat instead of maxing out at 49.