There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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1 ReplyHey Cozmo. Here is my feedback on Hotfix 2.5.0.2 - [b]Primaries feel good[/b]: Change to hand cannon accuracy is a huge improvement and the decrease in "ghost bullets" is a godsend and cuts down on needless frustration. I was initially worried about the severe damage drop off, but so far it has struck a nice balance between accuracy and damage in PvP. I have not had a chance to test out Hand Cannons in PvE and feel the drop off might be a bigger problem there. But as far as Crucible goes, primary changes feel very nice. - [b]Special ammo economy[/b]: Mixed reactions here. As a result of losing ammo upon death, I am seeing far more primary battles (which is a good thing). I have not felt starved for special either, since upon respawn there is usually some special ammo coming up within a few seconds. But it does create a weird cycle where picking up special ammo and reloading special weapons upon pick-up occurs way too much in a match and becomes tiresome. Where before you'd pick up a handful of special boxes in a match, it feels like I am grabbing like 7+ of them now, then reloading my special, get into some engagements, and then repeat the special routine. It is feeling redundant. Sidearms also seem to get too much of an advantage when it comes to ammo since they do not seem to lose [i]any[/i] ammo upon death, so while a fusion rifle user will find himself with 0 ammo halfway through a match, a side-arm user may have 100+ ammo because they don't lose anything. That is too much of a difference between special classes and I fear we will see nothing but side-arms if this doesn't get addressed. On a personal note, my favorite Fusion rifle (Plan C) seems to have suffered a specific nerf because of the special ammo changes since it interferes with its exotic perk. Since the Plan C perk requires your weapon to be stowed away for 10 seconds to be active, if you are using this weapon and spawn in with zero ammo, run up to a special box and pick ammo up, then you have to equip Plan C to reload it (essential restarting the Plan C exotic perk timer) then stow it away again to start the timer. Small nerf, but pretty annoying. Maybe consider allowing Plan C to automatically reload while stored away? - [b]Blink[/b]: Do not agree with the Blink nerf. Blink hadn't been a problem since the last nerf that reduced recovery. It was a defensive move and disabling radar was an odd change that served no purpose. Nobody was complaining about blink. I am on these forums and reddit on a daily basis and I have not seen one single post complaining about Blink in over a year. - [b]Truth[/b]: Another change that seemed to come out of nowhere. Truth was not a problem. Not once after getting killed by Truth since this game came out have I said to myself "Man, they need to nerf that thing!". It is an exotic heavy basically designed for PvP. It should be the best at what it does. I was fine with the 3 rockets in the chamber, but if a reduction was made, 1 in the chamber seems excessive and 2 would have been fine. Especially since it is now severely nerfed in PvE activities as a result. - [b]Health Regen Accidental change[/b]: Now this is the change that I have the [u][b]biggest[/b][/u] issue with by far. I won't comment on the decision to change how Hungering Blade works because I rarely use Bladedancer. But, once it was discovered that the change unintentionally affected 10 other perks/exotics, the change should not have been released until fixed. Those unintended changes have completely changed certain classes, builds, play styles and the very perks that make some items exotic. It makes a huge difference in PvE actives, as well as PvP. In my opinion, those perks need to be reverted back to how they were asap. If the fix is trickier than expected, then Hugering Blade should be rolled back to its previous state until it can be changed correctly. The was no need to move forward with that one change knowing it affected 10 other items. Thanks for the opportunity to provide feedback, Cozmo.