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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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#feedback

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  • What do you like? I like the special ammo change. I've always considered special situational, and the frequency of crate spawns keeps it that way without completely losing them. I also like the health change. I feel like getting chunks of health is actually better for exposure, and when engaging multiple guardians. It's pretty frustrating to kill one Guardian and have little health left, start regenerating my shield, then take a pot shot while getting to cover just to have the Regen stop altogether. All around the weapons feel relatively balanced, and it's nice to have more choices to run with. What do you hate? Sidearms keeping special after death. Sidearms have been my favorite special weapon type since their introduction. I was even glad at first to hear they wouldn't be affected by the new special changes. But now that all I'm seeing in crucible is the Trespasser and other sidearms, I'm starting to wonder if maybe being able to end games with full special might be a slippery slope. Sidearms could still be as viable if they lost ammo in PvP. In my eyes, they're an emergency weapon anyway. And it's not even that I'm getting constantly outgunned by trespasser, but when it's almost the only thing that does kill me, and it's about all I hear around the maps, it starts to become a red flag. What do you like but think could be better? There are numerous exotics that could stand to be a little more viable. First off, unless we just don't understand how to use it, I'd like to see Astrocyte Verse get some attention. It doesn't seem like the perk works the way it reads, if at all. At the same time, there are exotics out there that don't really set them apart from normal gear. For example, Knucklehead radar. It gives third eye on primaries. That's a great perk, but it's completely dwarfed by the memory of Gheleon, or just having third eye on a primary. I know this is a pipe dream, but I don't think giving the helm something like keen scout and third eye would make it too strong, but it would give me incentive to run it. Obviously exotics aren't supposed to be stronger, but maybe they should have a little more utility than most gear. What would you change? Honestly I'd remove bloom on hand cannons, nuke the range, and take off a bit of fire rate. I think that'd keep them in their role without having the annoyance of missed shots even when control firing. Then again I've grown used to them. I'd give blink to one of the Titan subclasses. I know there isn't much lore reason to, but it'd be cool to have that option if you wanted, maybe even if it's just on an exotic. And this is more of a picky thing, but having an option for weapons to not show up on your back when not drawn would be killer. It's purely aesthetic and probably not a concern anyone else shares, but it's easily my biggest wish for the game.

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