There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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[quote] What do you like? [/quote] The primary weapons changes were great! I'm loving that I have an opportunity to experiment with all the great rolls in my vault now. I'm trying guns I never would have had the ability to use pre-patch because I don't have to worry about shotguns in my face and snipers constantly. Scouts are actually worth using now and I'm having a ton of fun with it. I feel like every weapon type has a distinct "range" it should be used within now. No more cross mapping with a hand cannon when it really shouldn't have. I'm also liking the special ammo changes. At first, I thought they were harsh, but I have figured out how to handle it and can still snipe at will when I get it. For sixes, it seems fair. Haven't played trials yet, but we will see how it plays out there. [quote] What do you hate? [/quote] Well, while I 100% agree with the change to hungering blade, I hated that it killed over 10 other health regen perks. That should NOT have happened. I hope there is a quick fix to put the rest of the perks back to their pre-patch capabilities. The blink nerf was uncalled for and not required. It has made blink completely useless, offensively and defensively. This should be changed back to pre-patch capability. The Truth shouldn't have been put down to 3 rockets in the mag. Heavy only spawned once per match anyway, and you could only get 2 rockets out of it. If Bungie was worried about Mayhem, well the point of Mayhem is all-out craziness anyway. That was unnecessary to change it. [quote] What do you think is good but could be better? [/quote] The sidearm's keeping ammo was great. They are powerful, but they can't 1 hit kill. However, they shouldn't keep ALL ammo. Just their standard amount of about 20 - 16 shots (depending on impact type). If they could respawn with just a set amount, that would stop people from running with Tresspasser and 100 rounds constantly. The Quickdraw perk on the bladedancer probably shouldn't have been changed. I like the concept though (because everyone used it over everything else), but I feel like the other two perks in that tree maybe should have gotten a buff of some form that would make them more attractive perks to use instead of quickdraw. [quote] What would you change? [/quote] Well, as stated above...I proposed some changes with the issues that I've mentioned. Here is a summarization: 1) Fix the unwanted health regen changes to everything except Hungering Blade. 2) Put Blink back where it was before the patch. 3) Put Truth either back to pre patch, or allow just 2 rounds in the mag. 4) Change how sidearms maintain their ammo upon respawn to have a set amount of ammo, instead of retaining all of it. 5) Change "Fleet Footed" and "Shadowjack" in some form so they are more attractive options. Put blade dancers "Quickdraw" perk back to pre-patch. There are other things that weren't even mentioned though. 1) Change the Astrocyte Verse so it is useful. It is currently the worst exotic armor piece in the game. It's only made worse with the current changes to blink. 2) Change Trials of Osiris so that spawn points alternate each round, making unbalanced maps more fair for all players. 3) Remove year 2 gear from Trials Gold bounties and replace it with Year 3 weapons and Year 3 armor (without possibility for ornaments maybe?) 4) Fix the infinite super glitch. I appreciate you asking what the community thinks and I hope that some of these changes happen soon. I feel like the community reaction to this patch has been mostly negative, for good reason. I applaud the changes that brought the primary weapons to the forefront and it has made the game quite fun in PvP, but there is clearly still work to be done. Thank you.