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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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  • What do you like? - I like how different guns are being used now. What do you hate? - Hungering Blade nerf was uncalled for and inadvertently effecting other perks was a mistake. I've read that the change was made because of the special ammo nerf, because Blade would be too powerful. This argument does not hold water because Blade was already the easiest to kill super. If a storm caller, golden gun, or sunbreaker sees you... you are pretty much dead aside from a snipe from a highest impact sniper. Blade is the only super you can reliably kill by team shot or just solo with shotgun melee. Blade would not be OP with hungering blade still in tact. In fact, Blade needs a buff to come in line with the strength of other roaming supers. - Blink nerf. Why? Blink was already one of the worst movements in the game in high level play. Why nerf it even further when no one was complaining about it? - Quickdraw. Again, why? Quickdraw was always a good perk but I didn't hear anything about people complaining that it was OP. This was unnecessary. What do you think is good but could be better? - Special ammo nerf is depressing. I do think it's better to have more primary battles but there has to be a better way to do this. I don't know what it is but I want to use my shotgun. I've trained shotgun for 2 years, I want to be able to bait a guy around the corner and one hit kill him. Since the patch dropped, I've tried to play with shotgun and out of habit I slide in and click.... nothing in the mag. This is highly disappointing. I even switched to invective for the ammo regen, I would slide in and click.... still no kill because the thing has to be reloaded for it's special ammo. That is a terrible feeling. My clan-mate is a sniper and as the only sniper in our squad, he has trained it hard and gotten pretty effective with it. It's the most fun thing in the game for him to be able to get a pick and sway the numbers in our favor. He says he is now neutered and you've taken away the most fun thing in the game for him. You've inadvertently created a sidearm meta. Is that what you intended? Balance is always preached but guess what, now everyone will use sidearm so they can actually have some special ammo. I can't imagine you really want to shoehorn us in to sidearms. What would you change? - Roll back blink and hungering blade nerfs immediately. They were unnecessary, uncalled for, and poorly executed. - Buff blink so it is a legitimate movement option. - Roll back quick draw nerf. Unnecessary and uncalled for. - Find an option for special ammo economy that doesn't completely neuter shotguns, snipers, and fusions. - Understand that using a particular tool a lot DOESN"T MEAN THAT IT NEEDS TO BE NERFED. The hardcore community that has stuck around this long will always gravitate towards the best tools. Please don't continue nerfing the things that are seeing a lot of use. It feels terrible to finally find something you are good with to have it nerfed to becoming unusable. This has happened many times over the course of Destiny. Bring other viable options up, don't keep nerfing things that get used a lot. You are taking the joy out of the game.

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