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#balance

2/17/2017 3:26:43 PM
30

Got to play a bit lastnight finally. Here's my own thoughts and opinion (and that's all it is, an Opinion)

I havent' played since last IB. Wanted to take a break and wait for the tuning patch. Man, 3 weeks of Skyrim will fuk up your ADS aim in this game. Didn't perform too well but I was also experimenting and trying different things. I limited myslef to the few wepaons that I normally feel good with. Eyasluna: TrueSight IS, Partial Refund, Reinforced Barrel, Luck in the Chamber. By no means a God roll but the RB and LitC make is close. Haakon's Hatchet: Red Dot-ORS1, Persistence, Rifled Barrel, Hidden Hand. Has always been a good Roll for me. The Clever Dragon: Iron Ranged Scope (I like the range), Send it/Braced Frame (I leave Send it on because of the Haadseeker), Appended Mag, Headseeker. The Distant Star: Hand Laid Stock, Extended Mag, Control. I'd been fairly successful with this since getting it in the previous IB (December) Deidris's Retort: Smooth Ballistics, Full Auto, Rifled Barrel, Replenish: The Full Auto makes this thing a beast. Almost Invective RoF with about 1/3 more impact. Susanoo: Smart Drift Control, Hot Swap, Braced Frame Trespasser: using FastDraw IS, and Quickdraw Tormod's Bellows: Warhead Verniers, Tripod, Heavy Payload, Grenades and Horseshoes. (This was making up for Truth) I stuck with the featured Game modes, Clash, Mayhem Clash, and Rift from Shaxx. What I saw was a LOT of primary fights. Which felt good. My Eyasluna felt very strong within its range. Once out of range the damage falloff was harsh. For me this is going to make it very map dependent use. You need to know and embrace the limits if you're going to use it. Haakon's Hatchet didn't feel that much different BUT I was definitely struggling against a wider variety of primaries Especially the LRoF ARs. The Clever Dragon was noticeable lacking the 'edge' it had but I'm not saying that's a bad thing. Again it came down to the skill of the engagement mainly. The Distant Star I struggled with a bit. Unsure if it was just the bit of rust I had or the more dominance of Primaries. Maybe both. Overall I feel primaries are all vying for dominance. I have no idea how some people are saying the pace is slow. With Primaries out most of the time and the fights fro special ammo the pace was very quick. If you choose to camp that's your choice but you're making it boring for yourself. I prefer to have fun and engage in the field and sacrifice KD. My Deidris's Retort definitely gave an edge with the Auto fire. Gave some 'artificial' range at the cost of being a glutton for ammo. Susanno was still great. Vooping people trying to rush you is maybe now even more satisfying. Trespasser was still effective and the obvious ammo respawn was an advantage to use. Especially in Rift I didn't really have a problem with the Special Ammo spawn times. I was mostly always able to get ammo but certain maps were harder. It made the game more interesting to have to alter your normal tactics to account for Ammo pickup. Not much to mention about Heavy since I really only used Tormod's. Not much changes in that area anyway. Like most I'm curious for a reasoning behind the Truth nerf. Yes you could Spam it very fast but I can do that with my Tormod's. Game Mode Play: Clash was primary play heaven. Wide variety of weapons. Some I haven't seen or seen in a while. You could hear the Sidearm fire all around you. Definitely the most used with what I felt was Fusions in second. Likely for the range they give over shotguns. Didn't see a lot of shotguns with the occasional Invective. I put mine on for a bit but found the Ammo regen too slow in most cases (although I was dying a lot LoL) Mayhem Clash: The same but Moe supers. The Replenish on my Deidris's was nice in this mode though. Rift: I found Rift very tough without using a sidearm. Looking to defend your Rift after death was difficult with only a primary. It's possible I became too reliant on shotgun use as a defense though. It just seemed very tough to stop people with just primary fire. I really don't have issue with this patch. It shook things up for sure but I people wanted primary play and they got it. If it's not how you would have implemented it then I guess apply for a job at Bungie and setup a meeting to pitch your way. Ammo spawn time were really not that bad. Aside from certain Map ammo placement I always felt it wasn't that far out of reach. Gameplay to me was still pretty fast. I felt no slowdown at all. I suppose if I chose to sit and camp it would be different but that's not how I play. I think a lot of people were relying on tactics that could be borderline crutches. Jump shotgunning was effective because of the angle to target (and precision hits) it gave you. With precision damage removed and 'in the air' accuracy reduced you have to play on the ground now. I think the people who got good at jump shotgunning are really feeling it but I also think it was a good change. You should not be able to maintain good accuracy while jumping even with a shotgun. Yes they increased in air accuracy for ARs but they were horrible in the air anyway and we're taking ranged engagements which are harder anyway. I still feel it's too soon to truly feel the lasting affects of this drastic tuning. Let's give it a few more weeks to see where the meta falls.

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  • as you say when you play an objective based game like control or rift its going to be massively tough to play without special. as ongoing special will mean side arms everyone is going to run them. if people got bored of shotguns well be prepared for sidearms. problem with any objective game is people will know where you are coming from 90% of the time unless you have managed to flank and get in behind people. most of those games rely on power plays with special ammo. rift needs people to rush to clear the point, defend when the other team rushes. ohk weapons were good for that. side arms leave you open to team shotting, nades and supers and really cuts down on any kind of power play. the issue is those weapons are there to make those plays and this patch removes that. as soon as you make it that at every minute you have to run to a box, wait to pop, reload your weapon you will likely be wasting 10-20 seconds of every minute. meaning that about 10-20% of your game time will be waiting on a green box lol. for me this isnt fun. as they said on the destiny community podcast games which always went to early wins are now going time limit decisions. why? the pace is slowing as people either lose special or are waiting for it. if they had said something like ok you spawn with 3/4 shots and when you kill someone you pick up special ammo from them (not all of it maybe 1 round, or two if you have increased ammo on your armour etc). they kill you you lose 1-2. that limits it but puts the emphasis on using the weapon at the right time or you lose out. there isnt masses of special around again meaning you cant main the shotgun. thats assuming that they really felt the need to do this. I honestly thought that they needed to buff primary weapons up to a faster ttk that would have prevented shotguns closing like they had in year 1. for me I saw this meta and said nope really not for me. I had taken a break to come back to destiny fresh and saw the patch notes and knew that this meta I will skip. as this is likely the last meta of destiny its a sad way to leave the game but what can you do?

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  • Nice post!

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  • The special ammo economy isn't the problem and anyone saying the patch is fine while only responding to that issue is an idiot. People are pissed due to Bungie breaking almost half the Subclasse, almost all the regen perks, and it was all down to one dev being pissy about Bladedancers. If it wasn't all on him then they should've shown data backing his claim up like they did with the rest, otherwise everyone will, and should, put every ounce of blame on Josh Hamrick.

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  • Not trying to be a downer, but you struggled to even go above a .7 almost every single match that you played. You went positive 3 (?) matches. That doesn't sound to me like the weapons are performing well. I know it's going to be a different story for other people and I understand it's not all about k/d. However, if things were truly going well, wouldn't your post game stats support your thoughts atleast a little ? On a side note, the secondary nerf was over board. Look at guardiangg and look at weapon usage. Fusions are used even less, shotguns below the matador archetype are used even less, and snipers are going to be used less except for in variants that are 3v3. I'm all for having a primary meta and I'm glad the patch buffed some of them, however, it has destroyed secondary variety. I need everyone to understand that you [b][i]CAN[/i][/b] have strong primaries and strong secondaries. It just sucks that were going to be stuck in this shit for another 6-8 months because they decide to make extremely drastic changes to the Crucible instead of making small and often changes.

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    • He was mostly right about the whole patch I personally think when you die you should loose some of you ammo but not all

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    • I played last night with 2 other clan members...of the 3 2 of us were very involved in adult beverages. Even so, I saw a lot of variety. I brought out some old weapons and drunkenly ruled the field with Hakon's Hatchet from TTK Saladin. I was disappointed in the aspect that I wasn't killed by a shotgun once. If, after a patch, you don't get killed once after multiple games by the previously preferred weapon then I think the patch has gone too far.

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    • It's great you had fun. That's why we play. Honestly once you get back into things a bit more you'll probably notice how bad this update truly is.

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      • i used the vex and it was pretty nice, good opinion btw i agree with ya

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      • Edited by Lord Kielron: 2/17/2017 11:03:28 PM
        I respect your opinion, Logan, but I do not agree with it. All modes are flat and boring. People only push with sidearms on obj. Played some control, and unless I got grenade spammed on B, I never got challenged at taking the zone. Same with Rift. Which is just boring af Subclasses feel weak and uninteresting at current. Blade is easy to kill, it's sad. At least when shotties were a thing, it was a challenge to take them down. Now a few well placed shots and they are done. No real point to blade anymore, which is sad. I guess I don't have that second subclass to mess with when I want to mix it up anymore on my hunter. (No I don't care for Nightstalker) The only thing I'm happy about is the different primaries being used, but that was artificially done and I expect it to settle down in a week or so. There was better ways to handle the change than to choke off the special. I'll post more thoughts later, cause the wife is glaring at me as we are going out to dinner, lol

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        • I've been playing Battlefield Hardline, lately. I can't wait to waste throwing knives, trying to spot people. :-D

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        • Who in their right mind would want to work for Bungie?! If they don't, can't, and won't listen to the player-base they sure as heck don't listen to their employees! No thanks!

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        • Edited by TheShadow: 2/18/2017 4:16:47 AM
          What you are saying right now is not ok. You are giving this company a free pass to continuously nerf everything in this game for its lifespan. There is no trying to justify Bungie's deliberate poor actions this last 2 years and to attempt to say that nerfing everything is a legit way to creat "rotation" in this entire game, is ridiculous. This is not creating a "variety" it's a cheap way out.

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        • Edited by buma24: 2/18/2017 5:52:56 AM
          Only problem with this meta for me is the fireteam camping every time i play a match is with a fire team of 3 or more and there always camping together it pisses me of rarely i get a match with no fire team

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        • Crucible sucks

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        • Edited by Geofront Dragon: 2/17/2017 8:55:12 PM
          Yea I get a little worried when I play Skyrim, it messes with everything. As for the patch well I tried maintaining a free movement and it did not "work". I say "work" as in I was not at my full potential, and my mentality was no longer working. I no longer was able to use my tactics which worked for so long, something I built for so long from the ground up. Weapons perform beautifully now, I can even use clever dragon now without the sense of guilt. It is just the sense that people have all changed their tactics, and the process of memorization must begin from day one again. At least that is how I have been. I am sure I am not alone. As for smaller details, handcannons are everywhere, but whats new? Sidearms are everywhere, that worries me, as I have gone from a unique style player with skill against all odds, to a normie, that will be told I depend on a meta. The high impact rifles have undergone a miracle, they are nice to see and use now.

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          • Edited by Kone19ps: 2/18/2017 3:37:43 AM
            Personally I'm loving the patch. Specials as power weapons is what I've wanted for a long time.

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            • Removing crit and in air accuracy on shotguns just lowers the skill gap. Not really the crit but definitely the in air accuracy. Not saying it's hard to get shotgun kills either. The thing about good shotgun users is they'd end the match with a great k/d. I while using great movement and, primary skill. The usual shotgun apes come out with .5 to 1k/ds. Unfortunately the opposing player who keeps getting popped by them or trading doesn't care about that.

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              • Bump! I think your thoughts are pretty spot on I had allot of fun with the new patch.... but elimination special needs to be looked at. The cool downs and losing it each round is kinda frustrating. I know why they did it but I think they need to lessen the timers a bit to give some use so people are not just relying on ammo regeneration weapons.

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              • Edited by Nerve: 2/18/2017 1:33:49 AM
                You think playing Skyrim messes up your aim? Try playing Chinese CoD with keyboard and mouse. Good grief, I've never had so much trouble playing Destiny, haha. Anyway, some well laid out points. I did notice a difference in my Eyasluna and Imago Loop, and the in-air accuracy boost with my MIDA is just lovely. Tried some Mayhem Clash earlier. I am a Bladedancer main (primarily for the agility coupled with MIDA) and didn't notice too much of a difference with Hungering Blade; it was still usable and nowhere near as 'dead' as everybody keeps saying it is. I was also generally surprised and strangely enough happy to actually be killed with a combination of Snipers and Auto Rifles, whereas usually I'd have to put up with Shotguns and Hand Cannons (though there were still some floating around, and not that they were as much of a plague as people made them out to be before, I might add). All in all tl;dr: I rather like the changes in crucible. Some things work well (whereas I'm sure some things don't work as well as they were intended to so don't completely rinse me for actually liking it. :P)

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              • Edited by TyphlUpgrade: 2/18/2017 12:18:12 AM
                This thread is beautiful. A patch of fresh water in the middle of the Dead Sea. Edit: Nvm. It seems as if the destiny forums are cursed.

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              • Here's a shout out for Skyrim. Woo-hoo. Yes, it definitely messes you up for Destiny play. My experience since the patch has been pretty similar. Plenty of variety, less shotguns and quite a few sidearms. I'm not happy with what they did to the Clever Dragon. The reduced magazine size really hurts it. It's still effective, but it really punishes you for missing shots. I have not had any problem getting special ammo when I needed it, although I'm needed it less thanks to sidearms. It's great to be able to use Tresspasser in PvP. Haven't tried Rift yet, but stopping a runner will be much more difficult. I almost always used a shotgun to stop runners. Using primary weapons has never been an issue for me, so it fits my style of play.

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                • Bump to read later :)

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                  • Thanks for your honest opinion, I just played it for the first time after the patch yesterday too, and I honestly have no performs with it becides my HUD disappearing for a short time after blink.

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                    • Don't know what you're seeing but I wish I had your lobbies. Every pvp mode I've played has people camping line of sights with long range primaries. Never saw a single handcannon. No specials besides side arms

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                      • Try 4 months of Skyrim and Battlefield- messes up your destiny game man

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                        • Bump

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