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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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  • [quote]What do you like?[/quote] -Hand cannons, generally, are in a great spot. The damage falloff is fair and keeps this weapon type in it's intended range. -Happy that HCR on pulses have been toned down, thanks. -Juggernaut change was well executed. [quote]What do you hate?[/quote] -I know that you know, but please fix the health regen bug ASAP! -Add me to the camp that didn't quite understand the Bladedancer changes. Unlike the other roaming supers, Bladedancer has to get up close and personal with their targets, giving them the most risk. [quote]What do you think is good but could be better?[/quote] -Special ammo economy. It's a step in the right direction. I'm ok with sidearms spawning with ammo after death, but you should not keep stockpiled ammo. I like that reload speed is actually a factor now, especially since most people sacrifice that for top-tier shotguns. But I'm not quite sure how fusion rifles fit into this meta. -Auto rifles still don't feel "strong". They are more viable, but the inherent risk they pose, that the shooter has to remain out of cover to track the target, doesn't seem to be rewarded enough. -Not quite sure I understand the double nerf on the highest ROF pulse rifles. I think the lower magazine size is a good tradeoff for having such a potent weapon, but slowing the ROF down as well was too much. Why would I choose a Clever Dragon or Grasp over Blind perdition/Hawksaw/etc? [quote]What would you change?[/quote] -Fix all health regen perks. -Compromise on Hungering Blade- make it like cauterize, where health is regenerated but only once for every few seconds. -Keep the magazine size change to the highest ROF pulse rifles, but return their ROF back to pre-patch level. The low mag size itself gives the player a great risk/reward choice. -Buff autos further until they reward users for being exposed from cover. -Reevaluate perk "exhumed", which is useless on secondary weapons. Grant the perk ability to spawn with ammo. -Ionic blink should use more super energy. -Remove stockpiling of side arm ammo. -Reevaluate more exotics! Astrocyte verse, knucklehead radar, Radiant dance machines are pvp-centric armor that feel detrimental instead of beneficial. -Personal gripe: The Last Word, which is touted as a hipfire weapon, is exclusively fired ADS by most players now. Please give it bonus range when hip firing so we can use as intended! -More personal gripes: spawn camping on Rift is still extremely aggravating. The idea of an overshield on respawn is nice, but it needs to be made stronger or last longer. A spawn camper with special ammo can do some massive damage to the opposing team.

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