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#feedback

This thread is inspired by another: view original post

2/17/2017 3:14:36 PM
0

Lots of stuff to address

1. Handcannons are OP. With luck in the chamber/rifled barrel they practically beat anything out there in 2 to 3 shots. 2. You've nerfed the bladedancer because people actually like to play as the bladedancer. Sidearms rip them apart just like shotguns did and now its worse with the nerfs. That's not the worst part either, you've killed the bladedancer for PVE. It was bad before, now its just stupid. 3. Removing all ammo isn't the way to go after a death of special ammo. It would be better to simply give a player only one or two shots and have them start out with only three shots. That way you wouldn't depend on it but instead would be more careful in how you use it. 4. I don't know if you intended this but you've made the NLB the best weapon in the game. You must nerf the ammo on this gun, unless that's what you intended but the combo of the NLB/sidearm will become the absolute combo and make 90% of the weapons useless. 5. You unexpectedly gave the Gunslingers grenades a significant boost, I'll let you figure that out. You really need a few PVP gurus and a few PVE gurus to help you figure this out. Going after unfiltered data and making those your sole determining factor on balance will only hurt the game.
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