The changes to special economy are actually enjoyable. Winning a firefight now feels much more skill dependant without everyone running one hit-KO shotguns as primaries. Talking about shotguns, The Chaperone needs a buff to its in air accuracy, it's a high skill weapon and should feel like that, not that it depends on RNG.
The nerf to Bladedancer was not even called for, there's a reason the subclass is already nicknamed Tradedancer, actually a buff to its defenses would had been welcomed.
The nerf to the magazines of a couple of weapons feels like a very bad thought decision. For starters if you were nerfing the effectiveness of an archetype why not apply it to every weapon in it (The Waltz for example), is it because its low relative usage compared to the other two? Now, I'm not saying the archetype didn't need some adjustments but they could had been made more elegantly instead of simply dropping the ban hammer on popularity.
Lastly.
Do yourselves a favor and implement a Public Test Realm for the next Destiny where you can get real world feedback instead of relying on raw data analysis and theory crafting.
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