There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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Edited by Will: 2/17/2017 2:51:26 PMI really like the primary buff. I think it is a step in the right direction. In air accuracy buff across the board is great. I hate the special ammo change. This is what made destiny different for me now it's just customizable Halo and too punishing for a casual player with cerebral palsy such as myself. Before even if I was the worst player on my team I could at least make a sweet super snipe or something. Now I just get killed over and over so no sweep play for me. I also do not like the health recovery change in any facet. It feels like a paycut and now I don't make enough money to pay rent. That's how it feels, and it effecting every health regen makes it worse. The Clever Dragon and Grasp of Malok were hit too hard. Magazine and rate of fire need to be reverted. Instead maybe more damage fall off or less body damage in PVP. Truth I hardly used truth because I preferred using other exotics but that was unnecessary as can be along with hungering blade. Handcannon Damage drop off is too much and Autorifles still need just a bit more damage. I'd push the Handcannon's out further, in fact damage drop off in Destiny is too severe as a whole. This effects PVE immensely because the PVE areas are a lot larger than the PVP maps, it also feels unimmersive. On the hard hitting autos I would make them kill in one more bullet. I have not played with the other archetypes of Autos to form an opinion yet. The fast firing archetype needs a magazine buff. I like that you are trying to buff the hard hitting pulse rifles but instead of buffing the rate of fire and making the Nerwin's Archetype even more worthless. Just put those two archetypes damage back up to there prime and restore the slower rate of fire. I would revert snipers back to their pre zoom change state, restore, handing, equip, damage and inventory. I would undo the shotgun change. I would buff autorifle damage up close intensely have a damage boost for proximity then a regular damage area followed by a normal drop off. Last word hip fire Bonus Damage up to the first curse archetype no two taps but good for PVE. Immediately revert special ammo economy. Dramatically increase flinch caused by scouts in close range to allow for effective use close quarters which happens a lot in Destiny PVP. Undo Proxy det nerfs across the board, buff rocket tracking restore truth. Push damage drop off of hand cannons out further remove bloom, but lower aim assist. Separate range and accuracy. Tie accuracy boosts to aim assist. Restore Nerwin's Archetype and Messenger archetypes Damage to pre December 2015 damage values.