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originally posted in: Hotfix 2.5.0.2 Feedback
2/17/2017 12:46:56 PM
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The armor nerf wasn't needed along with the special amo need. The penilization for running A LOT of armor was supposed to be you move slower. Now you move slower and have "less health". Turn around and buff SC and sticky grenades? Those only going to keep doing the same amount of damage they have always done (except for SC which could be tanked with a lot of armor). I run max armor defender titan and I never survived a sticky grenade before patch and I probably won't even with an over shield (blessings for example). The problem I have with SC is, what's the point of more damage if I'm hitting a wall? (A bit hyperbole there but behind it is truth. I went to SC someone a day or two before patch and as I went to SC him/her, they jumped out of the way. Cool that sounds like it's working as intended right? Wrong, cuz the tracking felt like it made me turn twice before running into another room.) This stuff is a little a lot broken. I honestly don't know what the point was for you guys to nerf armor. You can't survive much in crucible anyways. You can't tank bullets so what was the point?...and loot looks worse than before patch (as far as end of match loot goes). at least one or 2 people get something every 2-4 matches that isn't too good...still want spare change back in loot table T^T. Too much rng-Jesus required for parthian shot to drop from a package
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