There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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First and foremost I am a pve player, I do play pvp but pve is what I play the most of. So to begin with what do I like; the fix to initial accuracy on handcannons, the buff to in air accuracy on all primaries, bar handcannons, the damage buff to autos, the reduced effect of high cal on pulses, the change to young wolfs howl, the 20% damage increase for shotguns, increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge and the change to throwing knife (about time too). All of these are good changes in my opinion as, other than for high cal on pulses, they are all buffs and improve the players experience in some way. Now on to what I hate. To begin things the change to hungering blade which effected pretty much every other health regen perk in the game, this is one of the worst changes I have ever seen, not only did hungering blade not need to be nerfed but it also broke pretty much everything else and even made some exotics not do what they are meant to do. Next is the landfall change, why on earth would you do this to landfall, if it was to ionic blink then I would understand as that is the main option for pvp and allows you to get around the map really fast, landfall wasn't even the main pve choice and you gave it even more of a reason to not be used. Then the blink nerf and the nerf to quick draw, before this update blink was one of the worst options to pick when it came to jumps and you made it even worse and quickdraw was one of the most unique perks the bladedancer had and you made it so it no longer does what it's called. Then there is truth, which is now dead, I can understand reducing the mag from a pvp perspective but it is now almost useless in pve. The universal remote nerfs were uncalled for, it's no longer terrorizing the crucible and yet it still gets a nerf which makes it nigh impossible to use it pve. The removal of perk kneepads from fleet footed And finally the reduced hand cannon range, all this does is make handcannons even harder to use it pve and limits your choices to mid tree perks to a range perk even more than it was before the patch. So what would I like to see changed. To begin with reverse the nerf to hungering blade, this will fix all the other health regen perks as well. Reverse the blink, quickdraw and kneepads changes. None of these should have been should have been changed in the first place. Reverse the landfall change and either give the reduced time to ionic blink or reduce stormcallers overall super time by a second of two. Increase the mag size on truth either back to 3 or to 2. Reverse the universal remote nerfs and increase the base range of handcannons back to 40m. I would also like to see a damage increase to high rof autos and low rof pulses, both of these archetypes have the potential to be really good however in practicality they are very lack luster, a damage increase would be a very nice change to see. I would also like to see Hawkmoon be given some additional range so that it can compete with legendary alternatives, another exotic change I would like to see is the perk who's next replaced with spray and play on the Dragon's breath, currently who's next is practically unusable on the Dragon's breath so replacing it with a perk that would actually do something would be a good change. The final change I would like to see is a large increase to fusion rifle damage in pve, fusion rifles are one of the most unique things in destiny but as it stands right now they are overshadowed by shotguns and snipers in pve, a large increase to damage would allow for them to be usable in end game pve.