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originally posted in: Hotfix 2.5.0.2 Feedback
Edited by FL0W: 2/17/2017 11:50:51 AM
20
Changes that would create a really good Crucible experience that doesn't destroy PvE parts: - Remove Sidearm ammo after respawning - Instantly reload Specials after picking up ammo in PvP just like heavy - Unnerf Quickdraw - Unnerf all Health Perks - Unnerf the Universal Remote mag size - Unnerf Blink - Give No Land Beyond actual normal Flinch but Unflinching as an intrinsic perk - Give Truth 2 rockets in the mag
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  • Bump

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  • All the health regeneration perks will be reversed back to the way they we're suppose to be that was a glitch when they nerfed hungering blade.

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  • That's not how they're talking now. Turns out they're thinking about keeping them. Looks suspiciously like it was a stealth nerf.

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  • I don't think that they want them to be changed back though.

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  • Edited by YourVillain: 2/17/2017 12:31:52 PM
    Soooo you want to nerf sidearms??

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  • The Nerf cries are already starting......

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  • Edited by YourVillain: 2/17/2017 1:05:50 PM
    I guess The Great Nerfing of 2017 wasn't enough

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  • To the player committed to winning through weakening his opponent? There's no such thing as too many nerfs, as long as his own loadouts and play style isn't touched.

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  • I never said anything about Sidearm nerfs. I use them all the time and they're awesome as they are...but it's just stupid to give them ammo after a death if every other special ammo gets erased. That just pushes everyone into using Sidearms and that shouldn't be a thing if you want a balanced PvP.

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  • Huh?

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  • Edited by YourVillain: 2/17/2017 1:04:30 PM
    Sidearms have been one of the most unpopular secondaries since its release and now because of this silly update and the meta chasers people want THE fundamental perk of spawning with ammo removed. I understand but it suck as a person that has been using it through every meta faithfully and NOW its going to be hit with the nerf bat because everyone is scrambling to find the new meta

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  • I use them all the time too and they never were bad at all. It's just plain stupid to erase all special ammo but sidearms...it's just stupid. Either give them no ammo like all other specials or at least reduce the ammo you get to 5-6 shots. It's enough for a single kill but it's not enough to see nothing else but spamming sidearms in every match. If you want a balanced PvP, stop thinking those intrinsic perks are balanced.

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  • Wait! Am I getting punked right now? Did you just start? Where are your stats because according to what I just saw you don't even have any side arm kills or any crucible kills for that matter

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  • Edited by FL0W: 2/17/2017 1:21:01 PM
    Stop evading my points. If you rely on Sidearms just because they give you ammo, you're bad. That's aimed at everyone thinking this way. Pretty simple. They're are awesome even without this cheap trick. [spoiler]Look up TeddyNutz on PSN, itms my main acc.[/spoiler]

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  • Ha, I'm not avoiding your points. If you haven't even experienced it it's kinda difficult to have an opinion on it. If that is indeed your stats... You have no idea how "deadly" they are if you never been on the receiving end or giving end or how much "spamming" is going on. Not trying to shit on you but you have see the movie to give a review If you look at MY stats you will see that I'm a primary user by far so I'm far from reliant on them. The point I'm making is that it's the only secondary NOT capable of an OHK, to compensate for that it was given availability of ammo. Yes, maybe it should lose the extra ammo but it should definitely keep its original ammo. Let's just stop with the nerfs at this point. Haven't we had enough now?

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  • I have 50% Primary and only 10% Special kills, I know what you mean. I never relied on cheap kills. And I also know what you mean with that OHK thing. But right now Sidearms are the only viable option in PvP. The special ammo deletion is a huge nerf to fusions, shotguns and snipers. Shotguns were nerfed too. That's why we have to bring the Sidearms back in line. That's why I think they should lose the ammo too.

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  • If they took it down to what you start off with what they give you at your initial respawn would be reasonable. To just take away everything when that's the main characteristic of the weapon would be unfortunate

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  • Edited by FL0W: 2/17/2017 1:16:00 PM
    Why is the main characteristic the ammo? They're decent and deadly enough without cheap shit like this. If you have to rely on them just because they give you ammo after respawning, you're bad and not interested in any balance. It was okay before, because people still had their special ammo after a death...but not now with the changes that made a huge impact on every special but sidearms.

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  • Pretty straightforward.

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  • All of this

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