[b]Like:[/b]
- hand cannon changes
- nerf to clever dragon (although I think it's more the range and the 3 burst capabilty that were the problem, not the rof or the magasine size)
- buff to autos
[b]Hate:[/b]
- The new special economy: often left without special when actually need it, and a lot of waiting for crates (if I spawn and specials are up in 10-15secs, I have to wait 10-15sec + reload time)
[u] NLB/Sidearm meta shoved down our throats[/u]
- Sidearms: the only special type that retains ammo, we are forced to run sidearms to compete. Sidearms are everywhere now, and they're not fun.
- No Land beyond: NLB is the only sniper that will always have ammo. The fact that it doesn't flinch (should be adjusted btw) makes it frustrating to go up against
[u] Nerfing stuff nobody complained about:[/u]
- Blink was already barely used as it was. The recovery penalty was already unnecessary, and now there is another nerf added to it. I can understand that it can be frustrating for beginners to go against blink, but the same can be said about shadestep, skating etc. It's not a good enough reason to penalize bladedancers and voidwalkers by making their evade useless
- Quickdraw: why was that even brought up ? It was the only good perk left for bladedancers !
- Hungering blade: another bladedancer nerf. Blade is the only super that people don't run away from, given how weak it is. Now it's even weaker. [b]At least fix the shortstopping issue[/b] !
[u]Unintentional nerfs:[/u]
- All health regen perks are now essentially useless, and multiple subclasses got hit
- Hammers are especially unusable now. Cauterize already got hit with a cooldown, but now getting only 40 hp every 3 secs is useless, and since it's a ranged super, it's the easiest to shut down with primary fire
[b]What I would change[/b]
- Shotguns didn't need so much nerfing, and especially not the whole weapon type. What baffles me here is bringing back matador (not necessarily a bad thing), adding full auto on it (a very bad thing) and then deciding shotguns are OP.
- Full auto shotguns should be limited to the low impact ones. Rangefinder should be removed from highest impact class, but allowed on lower impact. That would reduce the frustration caused by shotguns, while making guns other that matador somewhat competitive
- Shoulder charge was severely nerfed, making juggernaut the only viable option in that tree. And that lead to complaining that everyone is running juggernaut.
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