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originally posted in: Hotfix 2.5.0.2 Feedback
Edited by Lizard King: 2/17/2017 7:44:35 AM
3
Hello Cosmo , I am sorry but your team completey ruined this patch. I am a PVE player so my main feedback will be on PVE side. Hand Cannons - The additional range drop off on hand cannons make them really painful to use. They are way less effective now and PVE players are screwed once again. Rest of the gun buffs have close to 0 effect on PVE side or make anything nice. Basically your team failed big time on buffing primaries back to year 1 status. We all asked primaries to be buffed. changes on sub class's are way too much. Bladedancer - Defender - void Walker are on the edge of being called completely useless . A lot of exotics turned trash. No PVE player asked these nerfs and your team again failed to apply changes to PVP side only. In order to give better feedback i tested some PVP last 2 days and ohh my gun , you succeed to bring even more boring state to game compared to TTK sniper meta. Lets start with this, if you have extremely good gun skills , this new changes are god send to you because you can outgun other guardians easily with long TTK primaries. If you are an average player like me, you'll find yourself getting outgunned constantly. We used to try to outgun them with specials but it is now gone.. So yes players like Triplewreck etc.. will love this update because they will have chance to dominate the game. Your team have couple choices :Because i see a lot of one sided games yesterday on my side. This is not why we play crucible. We play to have fun , not getting stupmped over. Primaries are still too weak compared to Year 1 state. The buff on auto rifles are too low , you basically killed CD arc type , shotguns , snipers. Only working sniper is a glitchy one No Land beyond. Why your team didn't correct the bugs on No Land Beyond is an important question you shall answer. And Sidearms the new meta in crucible now. Why does sidearm has a range to take over a hand cannon , Pulse Rifle ? Why do they keep their ammo ( If you die with 100 sidearm ammo , you spam with 100 sidearm ammo ) Which allows a huge advantage to sidearms because they can take over a lot of primaries on mid ranges. Their desired range shall be extremely close quarters. Your team basically created a reversed Last Word - Sniper meta with No Flitch Beyond - Sidearm combination. If your team thinks this will benefit crucible , i strongly suggest them to re evaluate because this is a boring crucible state. Average players like me entered crucible to have fun and there is no fun left in crucible as of now. A lot of my clan members didn't even like to stick to Private matches yesterday where we were doing 3-3 fights because the first team that wipes other will dominate the rest of the Skimish - Salvage game. There is nothing more disgusting then getting sniped - supered when you try to pick up special ammo just to have a chance to stand against opponents. And as a Hunter main , i am scared to use Void now on crucible because it is the only class i see on opponents side. This means next patch your nerf ,master team will kill a great class for PVE players. This update once again shows all community couple things : PVP and PVE must be separated Your team shall listen to your forum over Reddit ( I am also an active reddit user but that community is filled with PVP players ) Their request bring no good to PVE side of the game.
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