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originally posted in: Hotfix 2.5.0.2 Feedback
2/17/2017 5:36:29 AM
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As for warlocks, which you admitted to not knowing enough to speak so you didn't, which I admire. As a warlock main, all I really want for warlocks as far as buffs go is for Sunsinger or, more specifically, Radiance to be improved. Anybody with half a brain cell can see that Radiance is the weakest super in the game, even worse than Arc Blade, which is saying something considering bungie keeps nerfing that one. I am honestly appalled by the neglect for Radiance. Fist of all, more than one or two insta-kill punches based on how fast we can get our melee charged would be fantastic. I don't see much that would be overpowered about increasing the melee charge rate for radiance more than it is already because the only source of one hit kills beside the punches are fusion grenades which, even though they do magnetize, can't really compete with other supers, especially Hammer of Sol. I can see someone bringing up the point that this could be overpowered in elimination game types, which I will talk about in a second here, but in a 6v6 scenario where you can respawn anytime you die, this super is just about useless compared to others. The accuracy you have to have to get hits with fusion grenades, if you're even using them, does not help this super AT ALL especially at long to mid ranges. The simple solar AOE grenades can just be walked through by anyone who's not afraid to lose about 1/3 of their shields. And the bolt grenades just don't do enough damage to be getting as many kills as you should be for a super ability. About elimination game types, especially trials, I can understand that buffs to the one-hit-melee paired with self-resurrection could be a bit much. You could revive, and punch your way to the light house, I realize this. My solution to this problem? Just have fair and sensible burdens for using Fireborn(the perk that lets you self-res). Make the melee charge rate what it is currently if you have Fireborn on or something of that nature so it isn't overpowered in elimination. And in a 6v6 match you can equip one of the other perks for Radiance such as "Radiant Skin" and have a jolly time getting the kills you should be getting when you activate a super ability. Just to add a little bit to what you're saying. This is my mini-rant on bungie neglecting Sunsinger.
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