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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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  • Edited by Priax: 2/17/2017 3:43:15 AM
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    I love this game, and I recognize, even if I don't understand on a technical level, how difficult it must be to maintain and balance. Please consider my thoughts constructively, and not as a blind rage. Understand that they are written with the best of intentions and only a tone of upset, not anger. [b]What do you like?[/b] - Matador and Clever Dragon are not the only guns I'm seeing in Crucible anymore. - Changes to hand cannons are very welcome - Appreciated the buff to PvE shotguns, so as to not totally murder the weapon type [b]What do you hate?[/b] First of all, using "hate" is just inviting rage, but hey, your funeral. - You nerfed things nobody thought were problems (blink, hungering blade, Truth) - You are encouraging primary usage only though limiting accessibility to other guns, and not by making primaries themselves better - You nerfed ALL shotguns, while really only Matador 64/Party Crasher +1/Curtain Call archetype were the problem - The changes made to auto rifles are so small so as to be nearly negligible - Your system for widespread balance changes often comes across as "make everything the weakest link(s) in the chain" rather than "fix the weak links." The taste this leaves in my mouth as I experiment with a new patch is, "what can I use that's still viable." For evidence of this, look at sidearms. Everyone is now using sidearms simply because they conserve ammo when other special weapons do not. They received no buffs to their performance other than not being affected by the special ammo changes, so they are the new meta - The special ammo changes. If you want to Make Primaries Great Again, then do that. What we now have is Use Primaries Because You Are Constantly Out of Special Ammo, which just.... isn't fun - Bladedancer nerfs. Ignoring the known hungering blade issue, I honestly can't understand why you guys decided that this was the hunter subclass that needed tweaking - Landfall was not the problem with Stormcaller - You promised us tweaks to "a sample platter of exotics" then slightly buffed the least-used sword, nerfed the exotic rocket launcher that was outgunned by Gjallarhorn anyways, adjusted the two pieces of class armor that, admittedly, everyone was using, and didn't touch ANY of the never-used weapons or gear [b]What do you think is good but could be better?[/b] - Special ammo changes. I'm going to list this in nearly every category because I'm torn between seeing what you guys were trying to do, but feeling really disappointed and let down by what you did do. Do I want a primary dominated meta? Honestly I just want a widespread meta, where lots of weapons from both slots are viable to run around with. - More exotic weapon changes. Please. Look at the least-used exotic guns and gear in the game and make changes to them that make them FUN to use - I know that right now people are running around using all kinds of weapons, but that's because we don't know what the meta is yet. However, the one meta-related observation the community has made is that we are in for a VERY stale meta. Sidearms are the only consistent special weapon, and are best in the short to medium ranges. What's better (read: consistent) in the long ranges to complement that (even after the weapon tweaks)? Scout rifles and NLB. [b]What would you change?[/b] - Nerf the actual problem with Stormcaller: Ionic blink - Tweak many more exotics to make them more viable - More strongly buff auto rifles so that they fall in line with more viable primaries - Undo the special weapon ammo changes WITH THE CAVEAT that you are creating a meta where many primaries are just as strong as many special weapons. Hand cannons don't have to have the same role as sniper rifles, but I should be able to equip one of each without feeling like I HAVE to stay alive just to be able to take out a far reaching enemy. Please please please don't make this the meta where I run around with either TLW or NLB and a sidearm just to feel like I have consistent options in my engagement ranges while maintaining quick weapons Thank you guys for the incredible work you do on this game. In conclusion, the best advice I can give is to do more forums like this where you are taking advice directly from your community. The best example I have of the kinds of trouble you guys seem to get into is watching you, on the livestream that debuted this patch, show off your graph of crucible kills that indicated shotguns were a problem. While your data was correct, it failed to show that only a few shotguns, all in one particular archetype were the problem, and not shotguns in general. The result of this? Shotguns across the board received nerfs, even the ones that had been under-performing pre-patch.

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