[quote]The things that I like:
•auto rifle buff although I think they needed a bigger buff.
•low rate of fire pulse buff(again could have been more)
•bringing down Storm melee. Amplitude is still effective
•juggernaut change, still usable just not in the same way.
•hand cannon accuracy buff and range adjustments. ( wish bloom would be removed altogether though)
•in air accuracy buff across board
-Now things I dislike:
•changes to clever dragon archetype, I do agree with the flinch decrease and high caliber change. But the rate of fire and mag changes were excessive and made those weapons practically a bad option now.
•the changes to shotguns: now let me explain. The aim assist change is fine, the precision damage change is also good. But in air accuracy helped keep a skill gap on shotgun play. With the changes to juggernaut and special ammo; this change was unnecessary. Excessive if you will.
•changes to universal remote and truth. Universal remote was underused as is, and was in a good spot if not a little weak. The nerds aren't gimping to it but wholly unnecessary. Truth although overused was not overpowered. It is overused due to weak exotic options vs legendaries.
•the changes to special ammo. I do agree that primaries should be the primary weapons but this wasn't the way to do that. All that happened was you took away special weapons(beside sidearms) which created an artificial rise in primary play. Instead of actually buffing primaries you simply gimped special.
•the blink/hungering blade/QuickDraw nerfs. I don't even have a blade dancer and yet it seems bungie has a vendetta against that subclass. All that needed looked at with that class was shinobus vow. It was in an alright spot if not weak.
•the ridiculous inadvertent change to all health Regen perks ...... What the hell a with that?
•no buffs for low-mid ROF pulses or mid/low ROF autos. No buffs to low impact hand cannons. Could've used some love.
•no love to snipers, just took their ammo and didn't give anything back in return
•no changes to throwing knife damage or trip mine damage to make gunslinger neutral game viable
•no change to the cones of spike type grenades to match the area of effect
•fixing the shitty state of sunsinger
•not even taking a look at sticky grenade tracking values.
•buffing all the other completely terrible grenades and abilities such as :pulse grenades, vortex, arc/firebolt , swarm, thermite. The multitude of melee abilities that have little to no use other than novelty builds.
•exotics that actually needed buffs got no love in the patch. :hard light, no time to explain, red death, dregs promise, khovostov, the blink helm for warlocks, knucklehead radar is eclipsed by the gheleon artifact.
•all they need to do is change skorris to "against minions of the darkness" and bam it's fixed
-thanks for reading if you made it this far, sorry for grammar errors and of course this is all opinion-[/quote]
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