There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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So far I am enjoying the changes for the most part. What I like? - There is more focus on primary combat, and am enjoying toying with guns I have not used in a while to see how it all works and feel. What do you think is good but could be better? - I was hoping Autos would feel a bit better, while they are fun, they just still can not compete with other weapons in a primary battle. What would you change? - Sidearms, I would make it so that when you die with a side are you only get 1 or 2 mags of ammo available on respawn. Keeping all you special is just going to force them to the top of the "Meta" and quickly create an unbalance. This small fix would I think be huge for future enjoyment as you know as well as I you will be getting comments about sidearms in mass soon if not already. -Please fox the items you broke with the hungering blade nerf. From the users end of things, this does not create a sense of faith in your product. You know many love Destiny and have put hours and hours in playtime into it. So for us to have this kind of OOPs, to me seems unreasonable. Kudo's for being upfront about it. But I feel if you don't address it and fix it, you will in the end lose out on more people having faith you can provide a quality end product that is well maintained. -last item which is just a pet peeve I have always had, look into a way to at least let a Titan lung during the melee. They have by far the shortest melee range, and it would help just a little if they could lung to extend that a bit. Not talking about making it a warlock sniper melee, but maybe bring it to about as far or 3/4 as far as a hunters. Thanks for all the work you put in, you will never make everyone happy. That is the nature of the beast.
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Edited by ZeroOTargaryen: 2/17/2017 4:09:03 PMMida Multi Tool - After the update it feels like it has a lot of ghost bullets. I just hit the enemy severeal times n just a few shots count damage. Trials of Osiris and Elimination - No land beyond and side arm breaks the balance. First lets talk about no land beyond, its a sniper rifle that u can use it as your primary n don´t get affected by the flinch, plus, theres a few glitchs that makes the user shoot faster and get a good aim assist, making really tough to have a balance gun fight. Second the sidearms - the sidearms dont been affected by the new ammo economy makes hard to the others play do an agressive primary attack. Thats make a game be really slow, and usually its been done capturin the flag.
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Fix red deaths health regen perk so that when i have a fight with someone and i have less than a centimeter of health left i can regain it all back. I do understand that i was an error with coding with the nerf to hungering blade but please fix it as fast as possible.
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Edited by evlwarhed: 2/17/2017 4:02:40 PMI personally play 99% of the time in pvp with a primary. Zarinaea d- crowd control, counterbalance, rifled barrel To be exact. The diversity is back 👍 Primaries everywhere, shottys and snipes mainly for the sweaters. The ammo bashing is unfounded! I've seen more special ammo since patchvthen ever before, EVERYTIME I respawn, it's right there. Still can't use HC, used to in year 1, for that part you guys came up real short, especially with the increases to the primary world. My ONE and ONLY Bitch is- The MM is sooooo unfair to the randos it's flat out rediculous. Let me explain, but first let me say, I don't leave matches, no matter how bad it is. But when I have a control shaxx bounty which requires advantage kills, and I get 27 kills and NO advantage kills due to MM. there is a problem, and here it is. I count 3 bend the randos over scenarios( I did say this in another post. (1) every single match I'm matched against a 3-6 man fireteam.! (2) You go through rando team after rando team until you finally get a good one, and kick the living crap out of a fireteam without communication etc. then the next game after beating a fireteam you mercy a rando team, POOF! Your team is done, break them up. WTF? (3) you constantly drop us into losing matches( especially if there's an advantage kill bounty) rendering the whole match a fail for your objective. And too many times( cause I watch the peeps in group and when they join) u have a fireteam on one team and when it goes to start 1 or however many short, you fill the fuuking fireteams side and leave randos short handed. We need an option to " be in the whole mix" and keep getting the shaft by MM against fireteams. Or to opt to rando only/ fireteam only. On a whole, I'll run with the big boys and girls with my rando warriors, but for specific bounties, play styles, or just freaking preference; I don't want to have to play 5 more matches because you bend me over on MM. Thanx, sure nothing will be done, but there's my 2 cents. The update is great imo except for the HC and the MM. I did back to back 25 kill games last night on warlock, ONLY using my zarinaea d. ( some nades and supers in there too)
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I like current situation with the special ammo and the shotguns. I can have it often(er than before), it forces me to die less. It did changed games for the better. I like auto rifles buffs. I hate Truth nerf, there's just no place for it anymore between Gjallarhorn and Dragon's Breath. Blink nerf is weak but still unnecessary. People who don't read the forums will keep using it not knowing it was "nerfed", but those who do will flood the forums with their salt to the point of uselessness. I think the changes you did to pulse rifles could be better. Right now only the fastest and the slowest models are viable. The mid ones like Red Death require 4 bursts to kill (in most cases) which makes them less reliable. You should rework the whole pulse rifle range, from top to bottom, or there always will be only a couple of models everyone is using. I would buff fusion rifles :) Please, don't kill me before I explain myself. You see, with special ammo a scarcity now. A situational weapon like a fusion rifle is the last on everyone's mind to spend it on. I believe your fresh match statistic will show you as much. So, consider buffing them.
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Edited by ShiftyBottmdrops: 2/17/2017 3:23:37 PMI love this patch with two exceptions: 1) blink (for voidwalker) nerf was a little to far in the wrong direction 2) astrocyte verse(exotic warlock helm) didn't get an improvement to support/enhance blink given the series of changes to the ability. Other than that, I love primary game improvements :)
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Sidearms shouldnt spawn with ammo.
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If nothing else, at least bring back the REAL Truth. Not this new Alternative Facts, with only one round.
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Change the special back to what it was and you will be golden oh and actually nerf the range on thunder strike shall we? 1 ft isnt a nerf bungo
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Overall I think the patch is great. The primary gun play is amazing and I'm seeing a lot more variety in the crucible. I think auto rifles could still use a little more love as they seem to be outgunned by HCs at their optimal range. I think the special ammo economy is a great change and the only thing I would suggest is keeping a small portion (25% maybe?) of the ammo you had when you die. I don't think sidearms should carry over reserve ammo after dying. As a blade/blink main I don't mind the changes to hungering blade, I think it might actually help if used in larger groups but hit registration and short stopping needs to be looked at. My biggest issues with the patch are changes to quickdraw and blink. Quickdraw was a defining characteristic of the blade subclass and I don't see why it needed to be changed. Blink is a basic movement that is required to get around maps and get on top of objects. I find myself running around blind when I'm not using blink to attack or surprise other players. Its disorienting and I can't see myself running it anymore after this change.
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I'm actually fine with most of the changes, barring the great idea to send out a patch with some major bugs for seemingly no reason. While the health regen bug doesn't affect me personally, it's an oversight that shouldn't have been allowed to leave the dev computers. A delay would have been nicer than a few weeks of broken gameplay. The hand cannon changes were really, really good. I don't mind the loss of range when I can hit my targets. The buff to Flux Grenades was very welcome. I like things to die when they blow up. Most of the balances to the primaries were welcome to me as a player, personally. I just don't think they did enough to really make them the viable guns they should be. The only thing I really, really, really hate is the loss of special ammo when I die. Shotguns were the only thing I found truly broken in play, and that was mostly indirect as a result of primaries not being able to challenge them outside of the shotgun's range. As a fusion player and one of average skill, I have absolutely nothing to fall back on. I can't use my favorite weapon. It feels like you're punishing the entirety of special weapons to make up for shotguns being so overused and primaries being underused. Could have just buffed primaries to be reliable shooters on top of the shotgun changes. I should be punished for deciding to punch the guy with the boomstick, not punished for not seeing him rushing me until he's *only* a quarter mile away and my autorifle can't quite finish him off in time. This change should be reversed. I'd be ok with special ammo spawning maybe twice a match, as long as I don't lose all of it when I make one mistake. I feel like this change didn't address the issue, simply created a new one. Now the less-skilled players have less means to really challenge the better players, while the better players can continue to stomp us all. On the same issue, as for what I'd change, I want to use my primary because I can use it reliably, not because I'm forced to. With the hand cannon accuracy issue fixed, I think the best course of action would be a small range and stability buff across the board on primaries, as well as a small boost to damage for the mid and lower rate of fire auto rifles so they can kill in a bullet or two less, and bloom being removed entirely at very close range from hand-cannons. If I can shoot my guns reliably, I can deal with not being able to challenge a special at the ranges they're designed to function at when I'm playing poorly myself. When a hand cannon misses at shotgun range, an auto rifle can't kill somebody rushing them, and high-impact pulse rifles kick too much to the left and too high to be useful at any range, why would I choose them over a shotgun or fusion rifle? And as a quick wish to the development team, is it possible to have the Khvostov function as the Scout/Pulse/Auto rifle people wanted it to be? Even if it was specced to only be average at best as all three, the pure customization options we have right now with the perks available would give us an insanely-flexible gun where everyone would have a different set-up. Don't replace any of the perks; keep it a gun first an foremost. Leave the health regen, lucky respawing bullets, and exploding heads to the legendaries. In short, a gun that is the literal jack-of-all trades. Three weapon types in one that doesn't overshadow the legendary options, all by simply being reliable, if average. I love this gun and want to see it live up the exotic status.
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I just don't like losing special upon death everything else is great
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Ugh. In my opinion, almost all of the changes brought by this Hotfix were just not really necessary, and the unintended consequences (well documented in this forum's posts) have [b]created far more harm than any intended good[/b]. You have used the proverbial chainsaw when you should have used a scalpel. Bungie should acknowledge that Hotfix 2.5.0.2 has seriously broken the game, undo it immediately and start over.
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what do i like? hand cannons are perfect. Burn damage on throwing knife for golden gun. what do i hate? the special ammo economy. everyone is using sidearms. there is a chance the special ammo economy can make a snowball effect in 6 vs 6 if one team is dominating. The team that is winning keeps getting specail and the losing team has trouble with getting it. Also people are waiting by special ammo crates which is slowing down the game. a good analogy of the statement of everyone is using primaries more. yes this is happening but it is at a cost. its like saying "hey i lost some weight" and someone says thats great how did you do it? "well i cut off my arm". the lack of variety in special ammo usage is really obvious. I hate the nerfs to bladedancer even though i dont even play it now but played it in the past. The nerf to ophidian aspect. instead of nerfing quickdraw and ophidian buff the other exotic armour options. there are warlock exotics that are completely useless . I hate that no buff to sunsinger was done. People have had tons of posts about this and not one thing was buffed on sunsinger. The grenades are lack luster and pathetic becuase of the nerf to viking funeral. the cooldown on grenades is not long enough. I dont like how almost every engagment is started with a grenade. the cool down on supers should be longer too. I believe the cool down on supers are less now because of the skorri artifact and the max intellect people use compared to what it was before. It feels almost like mayhem. the truth nerf boggles my mind. what i would change? instead of nerfing all special ammo and shotguns I would limit ammo on matador to 3 to 4 shots. on low impact shotguns id increase the ammo by a ton since it might take more then one shot to kill. id increase ammo on snipers. there is more risk for using a sniper then a shotgun. I would either let special ammo run free or do the extreame of treating special ammo like heavy where it only spawns once per match. every weapon would only have 4 to 5 shots. there is a serious balance issue with primaries and special and this patch just put a band aid on that problem while creating other problems. i would do more frequent crucible patches but smaller changes to see what works and what does not. I would buff primaries slowly to find a sweet spot.
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[quote]What do you like?[/quote] Overall, I like the new pace of the crucible. I like that primary gun battles are more common. I also feel like I get enough special ammo for my special weapon to get use, while it being scarce enough that I can't depend on it all the time. [quote]What do you hate?[/quote] Truth, blink, and hungering blade / health regeneration perk nerfs. There was no reason to change those abilities, and now when using a life steal focused warlock, my play just feels off. Sure, I can probably get used to it, but why change something that was fine, and something that your players have already invested time into learning? [quote]What do you think is good but could be better?[/quote] In general, shotguns in crucible have been nerfed, but I think a surgical change to shotguns would have been better than a blanket nerf. I don't think shotguns as a whole are an issue. I think matador and similar guns with crazy range were the issue. Get rid of the high impact, high range archetype. [quote]What would you change?[/quote] Stop making extra work for yourself, and don't change what already works fine. Revert the blink, truth, and hungering blade changes.
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Thank you! Thank you! I am not much of a PVP player but used to at least squeeze in a few kills with my auto rifle and now that's changed. Did you do something with the match making too because the matches are much better since Tuesday. Before Tuesday I would just get blasted away because I can't hold my aim that well to get the heads shots and they can. Not sure taking away special ammo after getting snuffed out is such a great idea. Two thumbs up!!!!!
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Others have gone into detail so I won't bother, but I wanted to say: It really seems like you're attempting to balance from the [b]bottom-up[/b], rather than the [b]top-down[/b]. You know what I'm talking about, and I'm saying that this is wrong. Your biggest fans and advocates are clearly saying the same thing. You had Blizzard on-site before to share knowledge around PvE balance. It's time to get them back on-site to talk you through balancing PvP for Destiny 2. Because, they're doing it right (top-down, letting changes trickle down to lower-tier players), doing it often, interfacing with the community well, and can admit when they may have misfired. I love you guys, but you need to do better.
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Edited by Will: 2/17/2017 2:51:26 PMI really like the primary buff. I think it is a step in the right direction. In air accuracy buff across the board is great. I hate the special ammo change. This is what made destiny different for me now it's just customizable Halo and too punishing for a casual player with cerebral palsy such as myself. Before even if I was the worst player on my team I could at least make a sweet super snipe or something. Now I just get killed over and over so no sweep play for me. I also do not like the health recovery change in any facet. It feels like a paycut and now I don't make enough money to pay rent. That's how it feels, and it effecting every health regen makes it worse. The Clever Dragon and Grasp of Malok were hit too hard. Magazine and rate of fire need to be reverted. Instead maybe more damage fall off or less body damage in PVP. Truth I hardly used truth because I preferred using other exotics but that was unnecessary as can be along with hungering blade. Handcannon Damage drop off is too much and Autorifles still need just a bit more damage. I'd push the Handcannon's out further, in fact damage drop off in Destiny is too severe as a whole. This effects PVE immensely because the PVE areas are a lot larger than the PVP maps, it also feels unimmersive. On the hard hitting autos I would make them kill in one more bullet. I have not played with the other archetypes of Autos to form an opinion yet. The fast firing archetype needs a magazine buff. I like that you are trying to buff the hard hitting pulse rifles but instead of buffing the rate of fire and making the Nerwin's Archetype even more worthless. Just put those two archetypes damage back up to there prime and restore the slower rate of fire. I would revert snipers back to their pre zoom change state, restore, handing, equip, damage and inventory. I would undo the shotgun change. I would buff autorifle damage up close intensely have a damage boost for proximity then a regular damage area followed by a normal drop off. Last word hip fire Bonus Damage up to the first curse archetype no two taps but good for PVE. Immediately revert special ammo economy. Dramatically increase flinch caused by scouts in close range to allow for effective use close quarters which happens a lot in Destiny PVP. Undo Proxy det nerfs across the board, buff rocket tracking restore truth. Push damage drop off of hand cannons out further remove bloom, but lower aim assist. Separate range and accuracy. Tie accuracy boosts to aim assist. Restore Nerwin's Archetype and Messenger archetypes Damage to pre December 2015 damage values.
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Let me get this out of the way I love this game I have played it since the beta in year one and have made it all the way to the end things I hate in this recent patch is the fact that they take away special ammo in elimination type games upon death this was a stupid idea everyone dies in elimination it's part of that game mode you can't just keep rewarding the players that don't die or they'll just spam the other team with special. The nerf to blink and hungering blade ( and all other healing abilities) was a stupid idea and was completely unnecessary I think bungie just made up a problem so it made the patch look good. Another thing I have a problem with is that bungie is not listening to the player base you are listening to the top tier players and not listening to the actual player base bungie should take notes from respawn with titanfall. Titanfall was a ok game nothing to good but they listened to the player base not the top tier players and they fixed the game and made a awesome game titanfall 2 and I have been enjoying that a lot more then the new destiny meta and haven't been playing destiny as much. BUNGIE YOU ARE LOOSING CUSTOMERS.
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1 ReplyI think the community would REALLY appreciate it if you guys could separate out PvP and PvE completely when it comes to "rebalancing". If you do not like the way something plays in PvP, you should be able to change it without jacking up PvE. For someone who absolutely loves PvE and only visits PvP during Iron Banner, it is very depressing to keep having my superhero feel alot more like an averagehero, just because you want to force people to play a little differently in a realm I rarely visit...
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What do you like? The special economy changes Variety of primary use so far Sidearms more prevalent What do you hate? Blink Changes, felt unnecessary Shotgun in air accuracy (other changes were fine) Healing snafu for all gear that had some sort of healing benefit Truth (doesnt feel exotic anymore, my Ash Factory is 10x better) What do you think is good but could be better? Trials round timers Trials Heavy placement Spawns in general. What would you change? Sidearm ammo on respawn shouldnt keep your whole inventory of ammo Skorris issues Truth (doesnt feel exotic anymore, my Ash Factory is 10x better) Apparently Rangefinder didnt increase ADS time for shotties Fixing the healing on everything that was ill affected by the patch
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2 Repliesi hate that there are 0 consequences for being rude in this forum, that's why i like reddit and keeping my feedback to my self, it might not help you anyway,
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Edited by Gummo: 2/17/2017 3:52:26 PMWhat do you like? -The re-balance on the HROF pulses, maybe they didn't need the ammo nerf but the rest was a good move. -Removal of critical hits from shotguns and the removal/reduction of AA meaning the shotgun no longer does more work for target acquisition than the player. -The heath regeneration on the Sunbreaker. Having a ranged, roaming super that also heals fully on a kill is too much. This at least discourages this "Leroy Jenkins" approach to the use of the super and prompts them to be a bit more thoughtful of its use. What do you hate? -The special ammo nerf was the wrong way to go about encouraging a primary weapon meta, weapons that are currently underused need to be promoted to a TTK that matches the most used. We need to have the option of using what primary that we like without knowingly putting ourselves at a disadvantage. - A close range roaming super whose super meter goes down as quickly as the blade dancer needs more healing than it currently has. I agree with the new health regen but think they need a touch more health to come back on a kill so suit its CQC nature. -The change to blink, completely un-necessary, revert it back to what it was before this update. -No change to Skorri artifact. This has single handedly slowed down Trials. What do you think is good but could be better? -If the special ammo change is to stay it needs to be applied to side arms too, they should spawn with the 18 as usual but not keep the ammo from the previous life. -This patch was blatantly rushed and not tested, every body can see this. A lot more time needs to be put into it and proper testing needs to be carried out, you have a lot of good players that would be happy to do this for you. I mean look how quickly they tore this patch apart so at least let them do this before release. It also needs to be based on community feedback, positive and negative, and not on the opinions of the dev's (who should be taking a purely objective approach to the patch). What would you change? - The same in air accuracy of the shotguns applied to side arms. - A larger cool down on grenades, it feels like every single engagement is lead with a grenade these days because grenades regen so quickly. -Reduced tracking on skips. You can Titan skate around a map (fastest player movement in the game) and these things will not give up, they will in fact speed up to match a shoulder charge. They can be thrown nowhere near an enemy combatant and suddenly become Liam Neeson "I will find you, and I will kill you". -Based on the new special ammo change, a reduced ammo regeneration on the Invective to match that of the Icebreaker. I am sure there is more I could add but I think this is enough for now.
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What do you like? -The changes to hand cannons. What do you hate? -The bizarre special ammo changes. What would you change? -I would simply undo the bizarre special ammo changes.
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I really didn't have a problem with most of the weapon changes that were made, but I can't stand the stupid special ammo change in pvp. It's really made the Crucible less fun and I'll definitely be playing it less. Reverse that change and I'll be fine.
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What do I like? People. What do I hate? Lies. I'm not saying you guys intentionally lie to people but your entire way of doing things seems to be by lying to yourselves. That is where all the confusion comes from in this entire thing is that Bungie does not know how to accurately interpret incoming information because "Bungie" exists in a fear state due to "its" natural environment. My way of fixing things is to get to the actual root of the issue so nothing else really needs to be read but this. But yeah, I'll prolly just see myself out of this community I think. This is very crude because I wrote it fast after playing your game and seeing exactly what I knew I would. I could write you an entire book and it is happening all around me but you guys probably feel threatened by me like everyone else which is why I'll likely just see myself out and say bye to this game for real. [url]https://www.bungie.net/en/Forums/Post/222272027[/url] I don't want to do this at all but it is the truth just stop even talking like this back and forth it's fake. Exchange love not fear. We love you bungie I love you very much and your game saved my life and I can prove that to you but want to remain anonymous. This is love Cozmo. I don't even know you guys I know your game and just whatever I know about Bungie which is limited. All I know is you guys made 2 games that have helped me a lot in real life and I love your art. I speak a certain way. Meaning your exchange here is love. Ok? Is what I mean. You are obviously a great person and exude love. It's layers I'm describing it's difficult and I have other things I'm supposed to be doing. I'm not saying you yourself are intentionally exchanging fear and represent some form of evil. No, I'm saying I love you very much it's just how I speak. I'm saying beneath everything, that is the root of the issues and it comes from both sides but yours is the side that is responsible for being the dad of the sandbox and never joining the kid's table when it comes to exchanging fear and such. The pervasive fear within the community will always be here. That is what this game is about guys- is dropping orbs and there is mostly fear being dropped seriously. You guys are dad we are little crying babies. The way you are treating us babies is like equals half the time rather than knowing the entire truth before ever pouring the sand. I did not just say anyone is a baby. I speak in points. I'm saying math here which is probably why a large percentage think I'm stupid and I am. I never went to school because my dad was murdered when I was 5 and I became the dad of every whiny baby who hates people like my dad. Well hey, two extremely abusive grade school principals of mine both died in separate plane crashes not long after kicking me out of their respective schools over embarrassing them. That is the truth and I can prove it. My mom told me and looked at me funny like it was really me that was the common link and she knew how I felt about them. Made me feel weird and I even made sure to say it to her that that is not how bad I disliked them at all I just wanted them to change. They both murdered me and kicked me out of my life. 3rd grade both times. Why? Because of this. It was fake. Their game was fake and I proved it and even had them wheezing and muttering obscenity at a hungry 3rd grader who just didn't know how to lie to people. Who cared about his family not a fake game. I dumped his jelly beans and he lunged for me. He and the greasy janitor chased me for 20-30 minutes I didn't leave I was having fun until they got the cool guy teacher who was pervy with female teachers. And guys it was a very messed up way that these grown men were even looking at me. Horrific that they held ultimate power over my life rather than my dad. This was a violent hunt once they got their hands on me. It was murder they hated everything about me because it was true. I manipulated him into proving it was he who was a scared angry baby and not me. I was angry for real reasons. Love. Which is half of most people's anger and that is why I am able to help is because I know the difference since memories begin. Anger is inverted love but most of us babies never learned that and mostly stay in confused fear while daddy takes care of the thinking. Often angry which is why so many of the real ones aren't around anymore. Most humans do not understand the difference between fear and love is what is being taught and the leaders at bungie should know all this because it's in their game. Raise the babies don't mock them. In the end it's just a game and being able to say that to ourselves is why it hasn't been tended to correctly. It's not just a game it's a battlefield that needs to stay as that before anything else and once you guys learn that you will have the greatest single form of human entertainment ever created. It already is and you guys are seemingly doing too much mimicking of the monkeys who are steering the real spaceship right now. Don't emulate them emulate your artists. Exchange love not fear. Put one of your artists as the leader of the buttons or show your leaders how to differentiate between love and fear and that this is the actual root of the issue here and always will be. Same reason why cancer even exists is just fear-based lies. Easily solved with truths and that's the actual cure for cancer and it has always existed but see the truth happens up front and not in the credits so we think we have to find a cure because we are mostly watching a movie and not listening to reality. The cure is love. Don't create a cancer in the first place. I don't even care if you delete this and you can if you want obviously but I'm saying do it if you even halfway want to. Do it but read this and if you don't understand then you should ask for more all I care about is that you guys receive this message I have no interest in expressing negativity toward you guys or spoiling any fun or hurting anyone at all. I know I am right entirely. Just being honest Cozmo, but I just thought about it and this can help you. Even using the word "hate" to ask that question is part of the problem. Words carry meaning and that word used in that way fuels fear. Accuracy matters which is why I wish I spent more time writing all this but I have a lot of real life things going on at this exact time. I love you all whether you can feel it or not. Bring on the jokes and go ahead and find out who I am and anybody who acts like that is exactly the real issue so pay attention or not- it's the choice we all get to make and I made mine before school. To never lie to those I care about and only lie within established game rules such as poker. Everyone should try it but it's hard when everything real has been turned into a fake game. Part of why I love rules so much. I will not be around to reply to this for at least a day I am very busy and won't even check back on this forum for at least a day. I say this because I know how forums work and I'm probably about to be eaten and I'm just saying have fun I won't even be here to read it and when I do I just scan past negativity so enjoy yourself you won't be infecting me if anyone carries such intent. I am allergic to fear which is what prompted me to write the other day and I still haven't played this fake game it was already broken enough but I could understand some of that. These recent mistakes compelled me to write instead of play.