There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing.
What do you like?
What do you hate?
What do you think is good but could be better?
What would you change?
English
#feedback
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3 RepliesWhat do you like? - I like how different guns are being used now. What do you hate? - Hungering Blade nerf was uncalled for and inadvertently effecting other perks was a mistake. I've read that the change was made because of the special ammo nerf, because Blade would be too powerful. This argument does not hold water because Blade was already the easiest to kill super. If a storm caller, golden gun, or sunbreaker sees you... you are pretty much dead aside from a snipe from a highest impact sniper. Blade is the only super you can reliably kill by team shot or just solo with shotgun melee. Blade would not be OP with hungering blade still in tact. In fact, Blade needs a buff to come in line with the strength of other roaming supers. - Blink nerf. Why? Blink was already one of the worst movements in the game in high level play. Why nerf it even further when no one was complaining about it? - Quickdraw. Again, why? Quickdraw was always a good perk but I didn't hear anything about people complaining that it was OP. This was unnecessary. What do you think is good but could be better? - Special ammo nerf is depressing. I do think it's better to have more primary battles but there has to be a better way to do this. I don't know what it is but I want to use my shotgun. I've trained shotgun for 2 years, I want to be able to bait a guy around the corner and one hit kill him. Since the patch dropped, I've tried to play with shotgun and out of habit I slide in and click.... nothing in the mag. This is highly disappointing. I even switched to invective for the ammo regen, I would slide in and click.... still no kill because the thing has to be reloaded for it's special ammo. That is a terrible feeling. My clan-mate is a sniper and as the only sniper in our squad, he has trained it hard and gotten pretty effective with it. It's the most fun thing in the game for him to be able to get a pick and sway the numbers in our favor. He says he is now neutered and you've taken away the most fun thing in the game for him. You've inadvertently created a sidearm meta. Is that what you intended? Balance is always preached but guess what, now everyone will use sidearm so they can actually have some special ammo. I can't imagine you really want to shoehorn us in to sidearms. What would you change? - Roll back blink and hungering blade nerfs immediately. They were unnecessary, uncalled for, and poorly executed. - Buff blink so it is a legitimate movement option. - Roll back quick draw nerf. Unnecessary and uncalled for. - Find an option for special ammo economy that doesn't completely neuter shotguns, snipers, and fusions. - Understand that using a particular tool a lot DOESN"T MEAN THAT IT NEEDS TO BE NERFED. The hardcore community that has stuck around this long will always gravitate towards the best tools. Please don't continue nerfing the things that are seeing a lot of use. It feels terrible to finally find something you are good with to have it nerfed to becoming unusable. This has happened many times over the course of Destiny. Bring other viable options up, don't keep nerfing things that get used a lot. You are taking the joy out of the game.
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Is it just me or does the sniper feel a lot different than it did. And also hate not having special at all and it is not fair one bit that the sidearm keeps theirs.
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Edited by lx DINGO xl: 2/17/2017 7:13:51 PMSidearms should lose ammo on respawn as well. It's being over used because we have helpless people that can't protect themselves when they don't have special and a guardian with a sidearm turns the corner and you are face to face. Pretty soon everyone will be using sidearms
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[i]What do you like?[/i] I like that there are more Primary fights in general. I like that Hand Cannons finally feel consistent and have actual range drop-off to combat Hand Cannon sniping. I like that you attempted to make Auto Rifles and high-impact Pulse Rifles more usable. I like that Hi-Caliber Rounds got fixed. I like that Primaries got an in-air accuracy buff. I like that Flux/Magnetic grenades are now on equal footing with Fusions in terms of kill potential. I like the change to Shinobu's, I like the change to Juggernaut, I like the change to Stormcaller's melee range, and I [i]think[/i] I like the change to Truth to make it less of an obvious, no-brainer choice for your weapon exotic. I like that Throwing Knife finally does Solar damage. [i]What do you hate?[/i] The health regen changes, mostly. I think it was unprofessional and stupid to release a patch that broke so many things just because you wanted to change a single ability of a single subclass. I don't really care why it happened because that isn't something I should have to worry about, but it shouldn't have happened at all, full stop. This is the biggest issue with me with this patch and I think it needs to be addressed ASAP. I'm unclear why the changes to Max Armor health and Blink were done. A little sentence or two about what your intention's were when implementing these would have been nice. I hate that Bladedancer seems to have been crushed 4 different ways with this patch for seemingly no reason. [i]What do you think is good but could be better?[/i] The Special Ammo changes. You completely overlooked how it would affect Sidearms and I feel they'll immediately shoot to the top in terms of choice because you can stock ammo. I'd also like to see more changes to more exotics; far too many of them are worthless and have been worthless for ages. I'd like to see Auto Rifles get a bit more love, its a nice first step but ultimately not enough. They sit right in Hand Cannon range and the only way to properly win with an Auto Rifle against a Hand Cannon is for the Hand Cannon user to mess up. [i]What would you change?[/i] The Health regen changes, immediately. The way Special Ammo works with Sidearms if possible. The severity of the change to Quick Draw, or if nothing else, make the options other than Quick Draw more appealing in means other than nerfing Quick Draw.
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Ok so after playing last night...these are my thoughts. What I like- I like that more weapons are being used than just HROF PR, HC and Shotguns (Matador 64 Im looking at you) While I havent used any auto rifles, I used my Clever Dragon and I dont understand why the clip size was reduced, It already had a low clip to begin with. Regardless of what stability perks my roll has, it seems to be very erratic and unstable even at long range and slightly better but still garbage at medium/short range. While I understand why the CD was nerfed in regards to High Cal rounds I dont understand the stability loss. After using my CD, I went to my Hawksaw (vendor god roll from Year 2). That gun performed as it always has. While I havent used my Grasp, I dont understand the nerfs it received as it was not OP to begin with. Now onto Special Ammo- While I agree that limiting SA was necessary to reign in shotguns (I am guilty of running my Matador religiously pre-patch), I dont agree with sidearms not losing special upon death. You have turned this game into a sidearm spamming session (which is exactly what I experienced last night during my play time). There is a lot I like about this patch but there is a lot I dont like. Special ammo being lost upon death should be shared between all special weapons or it should be changed back to how it was. The "inadvertent changes" made while nerfing Hungering Blade that affected all the other health regen perks was completely and utterly not necessary. The changes made to Quick Draw and the Warlock Exotic Gauntlets (the Ophidian Aspects) were completely un-necessary. In all my time playing this game I have never once heard someone say, "OMG Quick Draw/Ophidian Aspects are soo OP, I wish Bungie would nerf them.!" They provided a slight advantage when switching weapons and did not break gameplay in ANY way. You claim that the nerfs received to Bladedancer was in direct response to the changes made to Special ammo, please explain HOW THAT IS POSSIBLE! How would Blade (an already weak and easy to kill super) be OP with the current (and might I add trashy change to try to combat shotgun use) changes to Special Ammo? Blade does not use special ammo to kill people while using it. Unless you are getting kills left and right you wont have your super all the time. Something I truly hate is how we have switched from shotguns being the meta to sidearms, that is not a balance. If you wanted to bring other weapons into the game to make them more of a viable choice to shotguns only, why not lower the range of shotguns and make them a CQB weapon? Why simply remove special ammo across the board or limit how much you can carry with a shotgun? This nerf has made snipers even more less viable to use as well. I wont even go into the changes made to Crucible that now affect Trials because Crucible is now horrible and I can only imagine how bad Trials will be, I get you want people to use other weapons thats great but if you havent noticed in the hundreds, if not thousands of posts already made to this forum, people are spamming nothing but sidearms now. And I hate to be repetitive but you have traded shotguns for sidearms. The things I would change in this patch would first and foremost be the Special Ammo economy, if you want to have people lose SA upon death then it needs to be across the board. I have seen multiple posts of people saying we should start with a specific amount of SA per game and when thats gone, its gone. That will make you choose what weapon you use given the situation and if you spam your special early in the game and you have none for the rest of the game then thats your fault not Bungie's. That will stop the current sidearm spam and make sure shotguns arent spammed prior to this patch. The current nerfs to Blade (and your "accidental" changes to other health regen perks) need to be rolled back. Blade is the easiest super to kill people out of as it stands prior to the patch and this makes it even more weaker (if thats even possible). I use (or used to) Blade on my Hunter religiously but not for the super, I used it for Quick Draw. I could careless about Blink as I never used it (Better Control with Bones is way better anyways). Thunderstrike has always been an crazy good melee with insane range ( I have always said I can melee someone from Africa with Thunderstrike and kill them) I agree with limiting its range since you could be 20 feet away and half health someone with a shottie and then melee them to kill them. If I cant do that on my Titan with T-Rex arms, then my Lock shouldnt be able to do it either. You nerf Truth for no reason...I would love to know what reason you have for that nerf. In all honesty I havent seen many people using the Truth since the Iron G-Horn came back. If I want a rocket that can still hold 3 rockets, there are plenty of them out there WITH tracking that I can use. Great job nerfing something that didnt need it. Most of these changes have made the community shake their heads in disbelief and wonder whose cornflakes were pissed in that day this patch was thought up. Maybe a dev who got their ass handed to them in a public Crucible match? You have released a half-assed patch that had (as you claim) "inadvertent and unintentional changes" to other regen perks of other classes but you still released it anyways. Then you say "Oh Well" we will run with it and monitor the community and their reactions, well its been THREE days so far and the reactions this far have been horrible in regards to the changes and nerfs to other perks. Yes there are some who applaud the changes but the negative reactions are out-weighing the good. You have to see this and wonder if ANYONE who has played this game for a long period of time and invested money and effort will EVER buy and play another Destiny DLC AND game for that matter that is released by you guys. Overall I like a couple of the changes made to this game (about 2%) and really dislike the others (98%) made. I truly hope you listen to the community about the negative changes made and try to at least fix them and make a better change to the Special Ammo situation because as it stands now, its a really bad decision. Thanks for your time!
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The lack of special ammo really hurts the defender subclass because while inside the bubble depending on what you use primaries just do do the job that close inside the bubble nor does sidearms. I think the special ammo was fine just needed to make adjustments to the shotgun itself
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What do you like? I like the prevalence of primary gun fights. I also like that hand cannons are usable again without having to depend on RNG. I also like the new special ammo economy. If you die and lose special ammo, generally there isn't a long wait to get more after a respawn. What do you hate? Truth nerf - there really is no point is using this weapon anymore...and that sucks especially in PVE. Hungering blade nerf - really uncalled for and poorly executed in that the nerf was applied to all health regeneration perks. This should be rolled back ASAP. Blink Nerf - again...there was really no point to this nerf and the reasons weren't well explained on the stream as I recall. Universal Remote Nerf - It's an exotic weapon. Like Truth, it should feel that way. Reducing the mag capacity makes using this pointless now. What do you think is good but could be better? Sidearms shouldn't be able to keep all the ammo that has been picked up. On respawn, they should get the standard two mag capacity like they did previously. What would you change? Roll back the nerfs to hungering blade and blink. Give Truth two rockets in the mag for PVP and three for PVE. Return Universal Remote to a five round mag.
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16 RepliesLike: the variety of weapons being used in the crucible (primaries) Dislike: (known) lifesteal isn't working properly on my voidwalker Improve: secondary weapon selections. Sidearm is the only practical choice right now. Fix: A lot of people still play snipers only in private matches for fun. With the loss of ammo at death, it's become impossible without breaking the rhythm of gameplay. Add a change for private matches?
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NLB patch related issues [quote]Put Sniper Flinch on this and fix the reload glitch.... The AMR and Weyloran's archetype are the only 2 snipers (restricted with zero respawn ammo) that 2 tap body shot faster then NLB (barely faster when the sprint reload glitch is employed). Everything else, NLB beats. Considering its impact and intrinsic bullet magnetism ...that's OP. **These issues above are compounded by the fact that health regen and max armor builds took a big hit in the latest patch and special ammo isn't available to counter this "primary" immediately after respawn with another sniper. Bottom line... it's a broken weapon that needs fixing. The issues of NO "Sniper Flinch", the "Reload Glitch", combined with the extremely low zoom scope makes it broken af. It's not supposed to be an over powered scout rifle. The patch itself has brought this weapon's issues to light since it was rarely used before hand. It's most noticeable as a crutch in 2v2 and 3v3. This is the easiest sniper to wield by far in the game. When I'm rushing and putting continuous shots on their face with a HROF auto or pulse and they can still get off clean shots without "sniper Flinch" ... it's a joke and crutch weapon. Edit: let's not forget the "hide your scope" glitch spots that people like to camp out at.[/quote]
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It's all great and I mean GREAT but side arms are kinda op and blink is dead
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I like the change up. It's nice to shoot a variety of weapons with some relative success! It's not just one loadout that works. I've seen everything from Dreg's Promise to Hard Light. It's ok by me. I've traded with a few people that are using the same gun as me. Even the nade battles are far improved.
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[quote]What do you hate?[/quote] The Bungie dev team [quote]What do you like?[/quote] The Bungie dev team's mothers [quote]What do you think is good but could be better?[/quote] Their 🐱's [quote]What would you change? [/quote] Swal......
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I love most of the changes. I thought blade dancer was the weakest super so neutering it was pretty strange, also didn't see any reason to nerf Truth. I absolutely hate that you ruined red death, Suros, Apotheosis Veil and other Regen triggers. Loving the shotgun changes but not a fan of the damage drop off on hand cannons, only because I'm doing the imprecation quest though. Overall I think this patch fixed almost as much as you "accidentally" broke. Fix my red death, without Regen I may as well use Hopscotch Pilgrim. It has better perks anyway. Thanks
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1 ReplyEdited by Dinkus McGee: 2/17/2017 6:49:32 PMThere not much to like except the nerfing of shotguns. I'd say primaries are better, but hand cannons are now so OP you can't beat them with anything else. I'd say use of sidearms is fine, except now you can't use anything else due to the ridiculous ammo change. I'd say nice tweaks to the health regeneration and truth.... no, wait. I wouldn't . Those are IDIOTIC on a level unparalleled in 3 years of playing this game. Basically, you fixed the shotguns. And maybe retuned the overused pulses a bit. Otherwise you destroyed this.
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What do i hate ? wow where to start let's start with the "Truth" the word exotic should mean just that something special. I would love to know who makes these decisions to Nurf an iconic rocket launcher so bad that it's pointless having it in the game, who in there right mind will use this piece of crap now with only 1 shell ? mine is now 2 exotic shards and i got nothing for the 2 ornaments i lost that i paid good money for from Eververse. It's sad for me to say this but destiny is dying a very slow and painful death, i have been playing since day one and grew to love the game but your killing it there is no divide between good players and bad players anymore. In life if you want a Ferrari you work hard and long to own it if everyone could take a short cut to have that Ferrari everyone would have one and the car would not be special any more. It's the same with Destiny it's too easy for players to get to 40 / 400 when i started playing i used to look at guardians in the tower in there iron banner gear & raid gear and wish i was good enough to get to the level cap now all players do is buy a spark smash iron banner & the dreadfully monotonous sparrow racing to max out. nothing feels special anymore nothing looks special any more. A example of that is the wrath of the machine raid weapons, these are end game content that looks quite good but are useless, what was you thinking with the stability on the chaos dogma ? these weapons should be special like the trials weapons are. I think sheep follow sheep and what started off as a fantastic grind has turned into something to pass the time while when the paint you have been watching dry has finally dried.... Year 1 was 10/10 Year 2 was 8/10 year 3 is R.I.P in my personal opinion doing strikes should earn you coins to collect bronze, silver, gold, platinum the gun smiths stock should be substantial and full of weapon upgrades + skins + ornaments things you could buy with your coins could be scopes, hair triggers, cammo, silencers, special bullets, over sized ammo packs the list is endless guardians are all different why can't weapons also be customisable ? anyway i have said my piece i look forward to Destiny 2 Groundhog day !!
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Edited by x0x0YOURDADx0x0: 2/17/2017 6:56:34 PMThis is all you had to do to fix crucible: Just my opinion here: -Decrease Clever Dragon archetypes range. -Increase damage output for all other primaries slightly -increase base stability for autos slightly. -increase base stability for higher ROF scouts slightly. -remove Bloom from hand cannons, or at least significantly reduce the cone. -add flinch to NLB, or remove it from all snipers. If removed, lower base stability for all snipers to compensate. -lower base range Stat for high impact shotguns slightly -increase base range Stat of lower impact shotguns slightly -increase charge rates on fusions slightly and without decreasing impact damage. -increase base stability of all fusions slightly. -decrease base range stat very slightly on fusions to compensate. -decrease base stability on sidearms The change to special ammo was [b][i][u]NOT[/u][/i][/b] needed. The change to Truth was [b][i][u]NOT[/u][/i][/b] needed. Correct this. Sooner rather than later. That is all.
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3 RepliesJust roll it back please. There is nothing to save in this disaster
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I feel hand cannons didn't really need a buff. If you wanted variety you tipped the scales to hand cannons being used most and that is accurate according to new data I just seen. I wanna say the data said hand cannon account for almost half the kills right now in crucible. It was like 42 to 45%
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3 Replies[b]Separate PvP and PvE sandbox changes.[/b] If not in Destiny, at least in Destiny 2. The community would benefit immensely. PvE suffers from the updates directed towards PvP.
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I'm loving the patch. The balance and flow is so much more fun.
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What do you like? The usage of primaries. I have been killed by so many primaries, such as Suros, Apple of discord, Colovances duty. What do you hate? Something just dosent feel right. It feels slow. Plus, why nerf regen health perks? Red death, that was the only thing it had that made it special, and now its not good. Truth? why? just, why?
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the easy step to make the most people happy is just reverting the patch...
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How do I Uninstall a video game from my ps4? (sorry - off topic)
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Just redo the patch. That should have been done before it was released any way. To release it knowing it was messed up was just plain not right. The transparency should have come into play before the release. There was nothing in this patch that was intended to be changed that could not have waited until it was fixed. Just fix it and be done with it.
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Long story short. You made HC significantly better with first shot accuracy + AA boost. They were already VERY strong with the HRF pulses being the only primary that could match and now the HC are king no question. Do you think Autos, and scout rifles realistically are competitive against HC? You created a big problem here and it's going to be egg on your face if you take away the first shot accuracy buff but if you don't then throw primary weapon diversity out the window. Unless you do the following. Buff Autos Crit multiplier from 1.3 to 1.5 Buff base damage on all scouts. Resulting in High impact scouts killing with 2 crits 1 body. Mida same but small damage boost. MRF kill oh with 1 crit 3 body . HRF Killing in 2 crits 3 body. Pulse rifles. HRF pulses reduce range 50% reverse all other nerfs that were applied. MRF pulses kills 3 crits, 9 body. High impact pulses give 20% stability increase. Hawksaw archetype remove flinch nerf. Or you can reduce base range on all HC by 50% instead of doing all of the above. Or give 3-5 second cool down on first shot accuracy buff.