Why nerf health on high armor?
I run an 11 armor titan defender with a chest piece that adds +1, with Codex 1 and 4, with Untouchable.
Before 2.5.0.2, I could survive void magnetic grenades, arc flux grenades, and shoulder charge.
I can survive a Chaperone precision shot of 201 damage.
Now I die to all of those. Chaperone's precision damage was unchanged, but it ALSO received the 20% damage buff and now does 216 damage.
What's the point in running high armor anymore? Is there any benefit for high armor in PvP?
ALSO UNTRANSPARENT NERF, they placed a cooldown on titan skating, you cannot spam jump and do an immediate cancel as you were able to before the patch. Sneaky one there bungo.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.